2024
Gray, Colin M; Gairola, Ritika; Boucaud, Nayah; Hashmi, Maliha; Chivukula, Shruthi Sai; Menon, Ambika R; Duane, Ja-Nae
Legal Trouble?: UX Practitioners' Engagement with Law and Regulation Proceedings Article
In: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, Association for Computing Machinery, Copenhagen, Denmark, 2024.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Practice-Led Research, Regulation, UX Knowledge
@inproceedings{Gray2024-lob,
title = {Legal Trouble?: UX Practitioners' Engagement with Law and Regulation},
author = {Colin M Gray and Ritika Gairola and Nayah Boucaud and Maliha Hashmi and Shruthi Sai Chivukula and Ambika R Menon and Ja-Nae Duane},
url = {https://doi.org/10.1145/3656156.3663698
https://colingray.me/wp-content/uploads/2024/05/2024_Grayetal_DISPWIP_LegalTrouble.pdf},
doi = {10.1145/3656156.3663698},
year = {2024},
date = {2024-07-01},
urldate = {2024-07-01},
booktitle = {Companion Publication of the 2024 ACM Designing Interactive
Systems Conference},
publisher = {Association for Computing Machinery},
address = {Copenhagen, Denmark},
series = {DIS '24 Companion},
abstract = {New regulations and legal frameworks are rapidly reshaping the technology landscape, and it is unclear how regulations might impact technology design practices. UX design as a discipline has previously been defined by its complexity and volatility, utilizing multiple forms of knowledge that are often in tension or conflict. In this work-in-progress paper, we ask how UX practitioners address legal and regulatory knowledge as part of their everyday work practices. We present three short case studies of UX practitioners with differing levels of educational and professional experience that worked in different contexts of design practice. We identified how participants understood legal dimensions of their work and engaged with (or were unaware of) legal and regulatory issues as part of their design activity. Across these cases, we reveal key areas of concern and the need for researchers and educators to investigate how UX practices might need to adapt to address legal and regulatory issues alongside other established forms of design or social science knowledge.},
keywords = {Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Practice-Led Research, Regulation, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
Chamorro, Lorena Sánchez; Lallemand, Carine; Gray, Colin M
"My Mother Told Me These Things are Always Fake"—Understanding Teenagers' Experiences with Manipulative Designs Proceedings Article
In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, ACM Press, Copenhagen, Denmark, 2024.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values
@inproceedings{Chamorro_2024-wp,
title = {"My Mother Told Me These Things are Always Fake"—Understanding Teenagers' Experiences with Manipulative Designs},
author = {Lorena Sánchez Chamorro and Carine Lallemand and Colin M Gray},
url = {http://dx.doi.org/10.1145/3643834.3660704
https://colingray.me/wp-content/uploads/2024/05/2024_SanchezLallemandGray_DIS_TeenagersManipulativeDesigns.pdf},
doi = {10.1145/3643834.3660704},
year = {2024},
date = {2024-07-01},
urldate = {2024-07-01},
booktitle = {Proceedings of the 2024 ACM Designing Interactive Systems
Conference},
publisher = {ACM Press},
address = {Copenhagen, Denmark},
institution = {IT University of Copenhagen},
abstract = {Manipulative and deceptive design practices are ubiquitous,
impacting technology users in various ways across several
domains. Certain groups are likely more susceptible to these
impacts but have not received sufficient attention yet. In
this paper, we seek to characterize one such understudied
group, describing teenagers' experience of manipulative
design. We conducted semi-structured interviews with six
teenagers between 15 and 17 years old, to understand their
daily interactions with manipulative designs in three
contexts: social networks, video games, and e-commerce. Using
reflexive thematic analysis, our findings describe how risk is
a shared experience for teenagers, and interrogate how
teenagers' personal and social context shape their experience
of risk. We relate our findings to existing knowledge about
how the general population is impacted by manipulative design
practices and consider opportunities to further understand and
support the experiences of teenagers and other vulnerable
groups.},
keywords = {Dark Patterns, Ethics and Values},
pubstate = {published},
tppubtype = {inproceedings}
}
impacting technology users in various ways across several
domains. Certain groups are likely more susceptible to these
impacts but have not received sufficient attention yet. In
this paper, we seek to characterize one such understudied
group, describing teenagers' experience of manipulative
design. We conducted semi-structured interviews with six
teenagers between 15 and 17 years old, to understand their
daily interactions with manipulative designs in three
contexts: social networks, video games, and e-commerce. Using
reflexive thematic analysis, our findings describe how risk is
a shared experience for teenagers, and interrogate how
teenagers' personal and social context shape their experience
of risk. We relate our findings to existing knowledge about
how the general population is impacted by manipulative design
practices and consider opportunities to further understand and
support the experiences of teenagers and other vulnerable
groups.
Henriques, Ana O; Nicolau, Hugo; Carter, Anna R L; Montague, Kyle; Talhouk, Reem; Strohmayer, Angelika; Rüller, Sarah; MacArthur, Cayley; Bardzell, Shaowen; Gray, Colin M; Fournier-Tombs, Eleonore
Fostering Feminist Community-Led Ethics: Building Tools and Connections Proceedings Article
In: Proceedings of the 2024 ACM Conference Companion Publication on Designing Interactive Systems, Association for Computing Machinery, 2024.
Abstract | Links | BibTeX | Tags: Care Ethics, Critical Theory, Design Methods, Ethics and Values, Research Methods
@inproceedings{Henriques2024-lk,
title = {Fostering Feminist Community-Led Ethics: Building Tools and Connections},
author = {Ana O Henriques and Hugo Nicolau and Anna R L Carter and Kyle Montague and Reem Talhouk and Angelika Strohmayer and Sarah Rüller and Cayley MacArthur and Shaowen Bardzell and Colin M Gray and Eleonore Fournier-Tombs},
url = {https://doi.org/10.1145/3656156.3658385
https://colingray.me/wp-content/uploads/2024/06/2024_Henriquesetal_DIS_Workshop_FeministCommunityLedEthics.pdf},
doi = {10.1145/3656156.3658385},
year = {2024},
date = {2024-07-01},
urldate = {2024-07-01},
booktitle = {Proceedings of the 2024 ACM Conference Companion Publication
on Designing Interactive Systems},
publisher = {Association for Computing Machinery},
abstract = {This workshop proposal advocates for a dynamic, community-led
approach to ethics in Human-Computer Interaction (HCI) by inte-
grating principles from feminist HCI and digital civics.
Traditional ethics in HCI often overlook interpersonal
considerations, result- ing in static frameworks ill-equipped to
address dynamic social contexts and power dynamics. Drawing from
feminist perspectives, the workshop aims to lay the groundwork
for developing a meta-toolkit for community-led feminist ethics,
fostering collaborative research practices grounded in feminist
ethical principles. Through pre-workshop activities, interactive
sessions, and post- workshop discussions, participants will
engage in dialogue to advance community-led ethical research
practices. Additionally, the workshop seeks to strengthen the
interdisciplinary community of researchers and practitioners
interested in ethics, digital civics, and feminist HCI. By
fostering a reflexive approach to ethics, the workshop
contributes to the discourse on design's role in shaping future
interactions between individuals, communities, and technology.},
keywords = {Care Ethics, Critical Theory, Design Methods, Ethics and Values, Research Methods},
pubstate = {published},
tppubtype = {inproceedings}
}
approach to ethics in Human-Computer Interaction (HCI) by inte-
grating principles from feminist HCI and digital civics.
Traditional ethics in HCI often overlook interpersonal
considerations, result- ing in static frameworks ill-equipped to
address dynamic social contexts and power dynamics. Drawing from
feminist perspectives, the workshop aims to lay the groundwork
for developing a meta-toolkit for community-led feminist ethics,
fostering collaborative research practices grounded in feminist
ethical principles. Through pre-workshop activities, interactive
sessions, and post- workshop discussions, participants will
engage in dialogue to advance community-led ethical research
practices. Additionally, the workshop seeks to strengthen the
interdisciplinary community of researchers and practitioners
interested in ethics, digital civics, and feminist HCI. By
fostering a reflexive approach to ethics, the workshop
contributes to the discourse on design's role in shaping future
interactions between individuals, communities, and technology.
Gray, Colin M; Gunawan, Johanna; Schäfer, René; Bielova, Nataliia; Chamorro, Lorena Sánchez; Seaborn, Katie; Mildner, Thomas; Sandhaus, Hauke (Ed.)
DDPCHI 2024 Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices 2024 Proceedings Article
In: Gray, Colin M; Gunawan, Johanna; Schäfer, René; Bielova, Nataliia; Chamorro, Lorena Sánchez; Seaborn, Katie; Mildner, Thomas; Sandhaus, Hauke (Ed.): CEUR Workshop Proceedings, 2024.
Abstract | Links | BibTeX | Tags: Dark Patterns, Design Methods, Legal and Policy Perspectives, Practice-Led Research, Regulation, Research Methods, UX Practice
@inproceedings{Gray2024-fq,
title = {DDPCHI 2024 Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices 2024},
editor = {Colin M Gray and Johanna Gunawan and René Schäfer and Nataliia Bielova and Lorena Sánchez Chamorro and Katie Seaborn and Thomas Mildner and Hauke Sandhaus},
url = {https://ceur-ws.org/Vol-3720/},
year = {2024},
date = {2024-07-01},
urldate = {2024-07-01},
publisher = {CEUR Workshop Proceedings},
abstract = {Proceedings of the Workshop Mobilizing Research and Regulatory
Action on Dark Patterns and Deceptive Design Practices (DDPCHI
2024) co-located with the CHI Conference on Human Factors in
Computing Systems (CHI 2024) Hybrid Event, Honolulu, HI, USA, May
11-16, 2024.},
keywords = {Dark Patterns, Design Methods, Legal and Policy Perspectives, Practice-Led Research, Regulation, Research Methods, UX Practice},
pubstate = {published},
tppubtype = {inproceedings}
}
Action on Dark Patterns and Deceptive Design Practices (DDPCHI
2024) co-located with the CHI Conference on Human Factors in
Computing Systems (CHI 2024) Hybrid Event, Honolulu, HI, USA, May
11-16, 2024.
Chivukula, Shruthi Sai; Gray, Colin; Li, Ziqing; Pivonka, Anne C; Chen, Jingning
Surveying a landscape of ethics-focused design methods Journal Article
In: ACM Journal of Responsible Computing, vol. 1, iss. 3, no. 22, 2024.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Methods, Design Theory, Ethics and Values, UX Practice
@article{Chivukula2024-qt,
title = {Surveying a landscape of ethics-focused design methods},
author = {Shruthi Sai Chivukula and Colin Gray and Ziqing Li and Anne C Pivonka and Jingning Chen},
url = {https://doi.org/10.1145/3678988},
doi = {10.1145/3678988},
year = {2024},
date = {2024-07-01},
urldate = {2024-07-01},
journal = {ACM Journal of Responsible Computing},
volume = {1},
number = {22},
issue = {3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {Over the past decade, HCI researchers and practitioners have
increasingly addressed ethics-focused issues through a range of
theoretical, methodological, and pragmatic contributions to the
field. While many forms of design knowledge have been proposed
and described, we focus explicitly on knowledge that has been
codified as “methods,” which we define as structured supports for
everyday work practices of designers. In this paper, we identify,
analyze, and map a collection of 63 existing methods
intentionally designed for ethical impact. Building on results of
a content analysis of these methods, we contribute a descriptive
record of how these methods operationalize ethics, their intended
audience or context of use, their “core” or “script,” and the
means by which these methods are formulated and codified.
Building on these results, we provide an initial definition of
ethics-focused methods, identifying potential opportunities for
the development of future methods to support ethical design
practice.},
keywords = {Design Knowledge, Design Methods, Design Theory, Ethics and Values, UX Practice},
pubstate = {published},
tppubtype = {article}
}
increasingly addressed ethics-focused issues through a range of
theoretical, methodological, and pragmatic contributions to the
field. While many forms of design knowledge have been proposed
and described, we focus explicitly on knowledge that has been
codified as “methods,” which we define as structured supports for
everyday work practices of designers. In this paper, we identify,
analyze, and map a collection of 63 existing methods
intentionally designed for ethical impact. Building on results of
a content analysis of these methods, we contribute a descriptive
record of how these methods operationalize ethics, their intended
audience or context of use, their “core” or “script,” and the
means by which these methods are formulated and codified.
Building on these results, we provide an initial definition of
ethics-focused methods, identifying potential opportunities for
the development of future methods to support ethical design
practice.
Chivukula, Shruthi Sai; Gray, Colin M
Quant-Ethico: An Approach to Quantifying and Interpreting Ethical Decision Making Proceedings Article
In: Gray, Colin (Ed.): DRS2024: Boston, Design Research Society, 2024.
Abstract | Links | BibTeX | Tags: Design Theory, Ethics and Values, Research Methods
@inproceedings{Chivukula2024-sj,
title = {Quant-Ethico: An Approach to Quantifying and Interpreting Ethical Decision Making},
author = {Shruthi Sai Chivukula and Colin M Gray},
editor = {Colin Gray},
url = {http://dx.doi.org/10.21606/drs.2024.223
https://colingray.me/wp-content/uploads/2024/03/2024_ChivukulaGray_DRS_QuantEthico.pdf},
doi = {10.21606/drs.2024.223},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-01},
booktitle = {DRS2024: Boston},
publisher = {Design Research Society},
abstract = {Design researchers have previously sought to describe, model,
and represent the cognitive processes of designers. In parallel,
researchers in HCI and STS have identified a range of frameworks
to describe the ethical and value-related char-acter of design
activity. We have identified a productive gap between these two
sets of literature—namely, the role of analytic methods in
describing ethical de-cision-making as one aspect of design
complexity. In this paper, we describe and explore an approach
for quantifying the ethical character of design decision-making,
building upon existing critical approaches from HCI and STS
literature. Through a series of visualizations at varying
temporal scales and numbers of inter-locutors, we seek to
describe the ethical complexity of design activity, grounded in
a set of ethically focused lab protocol studies. We describe the
implications of our approach for mixed methods researchers,
including the role of quantitative methods in describing
temporal aspects of ethical design complexity.},
keywords = {Design Theory, Ethics and Values, Research Methods},
pubstate = {published},
tppubtype = {inproceedings}
}
and represent the cognitive processes of designers. In parallel,
researchers in HCI and STS have identified a range of frameworks
to describe the ethical and value-related char-acter of design
activity. We have identified a productive gap between these two
sets of literature—namely, the role of analytic methods in
describing ethical de-cision-making as one aspect of design
complexity. In this paper, we describe and explore an approach
for quantifying the ethical character of design decision-making,
building upon existing critical approaches from HCI and STS
literature. Through a series of visualizations at varying
temporal scales and numbers of inter-locutors, we seek to
describe the ethical complexity of design activity, grounded in
a set of ethically focused lab protocol studies. We describe the
implications of our approach for mixed methods researchers,
including the role of quantitative methods in describing
temporal aspects of ethical design complexity.
Gray, Colin M; Chivukula, Shruthi Sai; Johns, Janna; Will, Matthew; Obi, Ikechukwu; Li, Ziqing
Languaging Ethics in Technology Practice Journal Article
In: Journal of Responsible Computing, vol. 1, iss. 2, no. 15, 2024.
Abstract | Links | BibTeX | Tags: Design Theory, Ethics and Values, Legal and Policy Perspectives, Practice-Led Research, Regulation, UX Practice
@article{Gray2024-mf,
title = {Languaging Ethics in Technology Practice},
author = {Colin M Gray and Shruthi Sai Chivukula and Janna Johns and Matthew Will and Ikechukwu Obi and Ziqing Li},
url = {https://colingray.me/wp-content/uploads/2024/06/2024_Grayetal_JRC_LanguagingEthics.pdf},
doi = {10.1145/3656468},
year = {2024},
date = {2024-06-01},
urldate = {2024-01-01},
journal = {Journal of Responsible Computing},
volume = {1},
number = {15},
issue = {2},
abstract = {Ethics as embodied by technology practitioners resists simple
definition, particularly as it relates to the interplay of
identity, organizational, and professional complexity. In this
paper we use the linguistic notion of languaging as an analytic
lens to describe how technology and design practitioners
negotiate their conception of ethics as they reflect upon their
everyday work. We engaged twelve practitioners in individual
co-creation workshops, encouraging them to reflect on their
ethical role in their everyday work through a series of
generative and evaluative activities. We analyzed these data to
identify how each practitioner reasoned about ethics through
language and artifacts, finding that practitioners used a range
of rhetorical tropes to describe their ethical commitments and
beliefs in ways that were complex and sometimes contradictory.
Across three cases, we describe how ethics was negotiated through
language across three key zones of ecological emergence: the
practitioner's ``core'' beliefs about ethics, internal and
external ecological elements that shaped or mediated these core
beliefs, and the ultimate boundaries they reported refusing to
cross. Building on these findings, we describe how the languaging
of ethics reveals opportunities to definitionally and practically
engage with ethics in technology ethics research, practice, and
education.},
keywords = {Design Theory, Ethics and Values, Legal and Policy Perspectives, Practice-Led Research, Regulation, UX Practice},
pubstate = {published},
tppubtype = {article}
}
definition, particularly as it relates to the interplay of
identity, organizational, and professional complexity. In this
paper we use the linguistic notion of languaging as an analytic
lens to describe how technology and design practitioners
negotiate their conception of ethics as they reflect upon their
everyday work. We engaged twelve practitioners in individual
co-creation workshops, encouraging them to reflect on their
ethical role in their everyday work through a series of
generative and evaluative activities. We analyzed these data to
identify how each practitioner reasoned about ethics through
language and artifacts, finding that practitioners used a range
of rhetorical tropes to describe their ethical commitments and
beliefs in ways that were complex and sometimes contradictory.
Across three cases, we describe how ethics was negotiated through
language across three key zones of ecological emergence: the
practitioner's ``core'' beliefs about ethics, internal and
external ecological elements that shaped or mediated these core
beliefs, and the ultimate boundaries they reported refusing to
cross. Building on these findings, we describe how the languaging
of ethics reveals opportunities to definitionally and practically
engage with ethics in technology ethics research, practice, and
education.
Chivukula, Shruthi Sai; Gray, Colin M
Envisioning Transformation Structures to Support Ethical Mediation Practices Proceedings Article
In: Proceedings of the Design Research Society, Design Research Society, 2024.
Abstract | Links | BibTeX | Tags: Design Methods, Ethics and Values, Practice-Led Research, UX Practice
@inproceedings{Chivukula2024-dd,
title = {Envisioning Transformation Structures to Support Ethical Mediation Practices},
author = {Shruthi Sai Chivukula and Colin M Gray},
url = {http://dx.doi.org/10.21606/drs.2024.178
https://colingray.me/wp-content/uploads/2024/04/2024_ChivukulaGray_DRS_TransformationStructures.pdf},
doi = {10.21606/drs.2024.178},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-01},
booktitle = {Proceedings of the Design Research Society},
publisher = {Design Research Society},
abstract = {Ethics is complex and situated, involving many stakeholders that
impact the design of technology systems. Numerous methods and
tools have been proposed to enable practitioners to address
ethical issues in the workplace. However, little work has
described how designers themselves understand and seek to
respond to that ethical complexity. In this short paper, we
present five transformation structures that visually and
relationally depict how ethics might be addressed in a workplace
setting. We base these structures on analysis of plans that 39
practitioners and students created in a co-design workshop to
address an ethical concern in their job role. We evaluated the
diagrams of these workshop plans and identified five different
types of structures that could lead to potential transformation
of ethical practices: parallel, linear, top-down, loopy, and
gordian. We identify how these transformation structures
differently inscribe expectations of ethical mediation and
action, leading to opportunities for further support of ethical
practices by practitioners.},
keywords = {Design Methods, Ethics and Values, Practice-Led Research, UX Practice},
pubstate = {published},
tppubtype = {inproceedings}
}
impact the design of technology systems. Numerous methods and
tools have been proposed to enable practitioners to address
ethical issues in the workplace. However, little work has
described how designers themselves understand and seek to
respond to that ethical complexity. In this short paper, we
present five transformation structures that visually and
relationally depict how ethics might be addressed in a workplace
setting. We base these structures on analysis of plans that 39
practitioners and students created in a co-design workshop to
address an ethical concern in their job role. We evaluated the
diagrams of these workshop plans and identified five different
types of structures that could lead to potential transformation
of ethical practices: parallel, linear, top-down, loopy, and
gordian. We identify how these transformation structures
differently inscribe expectations of ethical mediation and
action, leading to opportunities for further support of ethical
practices by practitioners.
Gray, Colin M; Toombs, Austin L
Themes, Lenses, and Materials: Three Perspectives on HCI Program Development Proceedings Article
In: EduCHI 2024: 6th Annual Symposium on HCI Education, Association for Computing Machinery, 2024.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge, Design Methods, HCI Education, Transdisciplinarity, Transdisciplinary Education, UX Knowledge
@inproceedings{Gray2024-lq,
title = {Themes, Lenses, and Materials: Three Perspectives on HCI Program Development},
author = {Colin M Gray and Austin L Toombs},
url = {http://dx.doi.org/10.1145/3658619.3658622
https://colingray.me/wp-content/uploads/2024/04/2024_GrayToombs_EduCHI_ThemesLensesMaterials.pdf},
doi = {10.1145/3658619.3658622},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-01},
booktitle = {EduCHI 2024: 6th Annual Symposium on HCI Education},
publisher = {Association for Computing Machinery},
series = {EduCHI '24},
abstract = {As an inter-discipline or trans-discipline, HCI includes or
references many different sources of knowledge in which students
are expected to be conversant. The education of HCI
practitioners requires exposure to an increasingly large number
of these perspectives. However, how should this exposure be
structured, with what level of depth, and through what
metaphors? In this unsolved challenge, we outline the complex
range of perspectives required and the limitations of typical
curriculum and program design techniques. We then illustrate how
HCI educators might use three different perspectives to consider
and communicate program complexity to students: 1) content
themes; 2) transdisciplinary lenses; and 3) design materials. We
conclude with opportunities for HCI educators to leverage these
insights to build courses, projects, and other program
structures.},
keywords = {Design Education, Design Knowledge, Design Methods, HCI Education, Transdisciplinarity, Transdisciplinary Education, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
references many different sources of knowledge in which students
are expected to be conversant. The education of HCI
practitioners requires exposure to an increasingly large number
of these perspectives. However, how should this exposure be
structured, with what level of depth, and through what
metaphors? In this unsolved challenge, we outline the complex
range of perspectives required and the limitations of typical
curriculum and program design techniques. We then illustrate how
HCI educators might use three different perspectives to consider
and communicate program complexity to students: 1) content
themes; 2) transdisciplinary lenses; and 3) design materials. We
conclude with opportunities for HCI educators to leverage these
insights to build courses, projects, and other program
structures.
Obi, Ike; Naik, Suchismita; Gray, Colin M; Parsons, Paul C; Toombs, Austin L; Jo, Moonnyung; Mondan, Prateek
Metacognitive Strategies to Foster Interculturally-Aware Design Competency Proceedings Article
In: EduCHI 2024: 6th Annual Symposium on HCI Education (EduCHI '24), Association for Computing Machinery, 2024.
Abstract | Links | BibTeX | Tags: Cross-Cultural Education, Design Education, Digital Civics, HCI Education, Reflection
@inproceedings{Obi2024-fo,
title = {Metacognitive Strategies to Foster Interculturally-Aware Design Competency},
author = {Ike Obi and Suchismita Naik and Colin M Gray and Paul C Parsons and Austin L Toombs and Moonnyung Jo and Prateek Mondan},
url = {http://dx.doi.org/10.1145/3658619.3658624
https://colingray.me/wp-content/uploads/2024/04/2024_Obietal_EduCHI_MetacognitiveStrategiesInterculturalCompetency.pdf},
doi = {10.1145/3658619.3658624},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-01},
booktitle = {EduCHI 2024: 6th Annual Symposium on HCI Education (EduCHI
'24)},
volume = {1},
publisher = {Association for Computing Machinery},
series = {EduCHI},
abstract = {Metacognition is vital for learning in general, and its value
for HCI educational practices warrants investigation. In
general, metacognitive awareness can help student designers
consider how their thought processes might influence their
design outputs. More specifically, it may also have relevance
for helping HCI students develop intercultural
competence—particularly when students interrogate their own
cultural biases and can reflect on the cultural implications of
their work. However, there are several challenges associated
with developing metacognitive skill in instructional settings,
and these may be exacerbated in intercultural settings. In this
paper, we share an account of how we engaged with students
participating in a study abroad experience, using daily
reflection sessions to encourage students to develop their
metacognitive awareness and intercultural competence while they
worked on digital civics projects in an unfamiliar cultural
setting. We describe the metacognitive strategies that we
identified within our students' reflections. Through our
narrative, we are able to highlight the intersecting roles that
digital civics design prompts, new cultural contexts, and
metacognitive questioning may play in how students develop and
express their intercultural learning.},
keywords = {Cross-Cultural Education, Design Education, Digital Civics, HCI Education, Reflection},
pubstate = {published},
tppubtype = {inproceedings}
}
for HCI educational practices warrants investigation. In
general, metacognitive awareness can help student designers
consider how their thought processes might influence their
design outputs. More specifically, it may also have relevance
for helping HCI students develop intercultural
competence—particularly when students interrogate their own
cultural biases and can reflect on the cultural implications of
their work. However, there are several challenges associated
with developing metacognitive skill in instructional settings,
and these may be exacerbated in intercultural settings. In this
paper, we share an account of how we engaged with students
participating in a study abroad experience, using daily
reflection sessions to encourage students to develop their
metacognitive awareness and intercultural competence while they
worked on digital civics projects in an unfamiliar cultural
setting. We describe the metacognitive strategies that we
identified within our students' reflections. Through our
narrative, we are able to highlight the intersecting roles that
digital civics design prompts, new cultural contexts, and
metacognitive questioning may play in how students develop and
express their intercultural learning.
Santos, Cristiana; Gunawan, Johanna; Gray, Colin; Bielova, Nataliia
SoK: Towards Collaborative Evidence Collection in Dark Patterns Enforcement Proceedings Article
In: 8th Workshop on Technology and Consumer Protection (ConPro '24), 2024.
Abstract | Links | BibTeX | Tags: Dark Patterns, Design Knowledge, Legal and Policy Perspectives, Regulation, Transdisciplinarity, UX Knowledge
@inproceedings{Santos2024-hg,
title = {SoK: Towards Collaborative Evidence Collection in Dark Patterns Enforcement},
author = {Cristiana Santos and Johanna Gunawan and Colin Gray and Nataliia Bielova},
url = {https://colingray.me/wp-content/uploads/2024/05/2024_Santosetal_ConPro_CollaborativeEvidenceDarkPatternsEnforcement.pdf},
year = {2024},
date = {2024-06-01},
urldate = {2024-06-01},
booktitle = {8th Workshop on Technology and Consumer Protection (ConPro
'24)},
abstract = {Dark patterns are manipulative, deceptive design practices
deployed in online services aimed at influencing the decisions
of users about their purchases, use of time, and disclosure of
personal data. Further efforts are needed in both scholarship
and enforcement to more effectively prevent the use of dark
patterns with deeper sharing of expertise across both fields,
but operationalizing such collaborations requires resolving
interdisciplinary differences. In this project, we examine
case-law and scholarly CS articles on dark patterns to directly
compare the investigatory and evidentiary methods used by courts
and scholars towards the purpose of improving collaboration
across both fields.},
keywords = {Dark Patterns, Design Knowledge, Legal and Policy Perspectives, Regulation, Transdisciplinarity, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
deployed in online services aimed at influencing the decisions
of users about their purchases, use of time, and disclosure of
personal data. Further efforts are needed in both scholarship
and enforcement to more effectively prevent the use of dark
patterns with deeper sharing of expertise across both fields,
but operationalizing such collaborations requires resolving
interdisciplinary differences. In this project, we examine
case-law and scholarly CS articles on dark patterns to directly
compare the investigatory and evidentiary methods used by courts
and scholars towards the purpose of improving collaboration
across both fields.
Gray, Colin M; Gunawan, Johanna; Schäfer, René; Bielova, Nataliia; Chamorro, Lorena Sánchez; Seaborn, Katie; Mildner, Thomas; Sandhaus, Hauke
Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices Proceedings Article Forthcoming
In: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24), Forthcoming.
Links | BibTeX | Tags: Dark Patterns, Legal and Policy Perspectives, Regulation
@inproceedings{Gray2024-lo,
title = {Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices},
author = {Colin M Gray and Johanna Gunawan and René Schäfer and Nataliia Bielova and Lorena Sánchez Chamorro and Katie Seaborn and Thomas Mildner and Hauke Sandhaus},
url = {http://dx.doi.org/10.1145/3613905.3636310
https://colingray.me/wp-content/uploads/2023/12/2024_Grayetal_CHI_DarkPatternsWorkshop.pdf},
doi = {10.1145/3613905.3636310},
year = {2024},
date = {2024-05-01},
urldate = {2024-05-01},
booktitle = {Extended Abstracts of the CHI Conference on Human Factors in
Computing Systems (CHI EA '24)},
keywords = {Dark Patterns, Legal and Policy Perspectives, Regulation},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
Gray, Colin M; Obi, Ike; Chivukula, Shruthi Sai; Li, Ziqing; Carlock, Thomas; Will, Matthew; Pivonka, Anne C; Johns, Janna; Rigsbee, Brookley; Menon, Ambika R; Bharadwaj, Aayushi
Building an Ethics-Focused Action Plan: Roles, Process Moves, and Trajectories Proceedings Article Forthcoming
In: CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, ACM Press, Forthcoming.
Abstract | Links | BibTeX | Tags: Design Judgment, Design Knowledge, Design Methods, Design Theory, Ethics and Values, Practice-Led Research
@inproceedings{Gray2024-pt,
title = {Building an Ethics-Focused Action Plan: Roles, Process Moves, and Trajectories},
author = {Colin M Gray and Ike Obi and Shruthi Sai Chivukula and Ziqing Li and Thomas Carlock and Matthew Will and Anne C Pivonka and Janna Johns and Brookley Rigsbee and Ambika R Menon and Aayushi Bharadwaj},
url = {https://colingray.me/wp-content/uploads/2024/02/2024_Grayetal_CHI_EthicsFocusedActionPlan.pdf},
doi = {10.1145/3613904.3642302},
year = {2024},
date = {2024-05-01},
urldate = {2024-05-01},
booktitle = {CHI'24: Proceedings of the 2024 CHI Conference on Human
Factors in Computing Systems},
publisher = {ACM Press},
abstract = {Design and technology practitioners are increasingly aware of
the ethical impact of their work practices, desiring tools to
support their ethical awareness across a range of contexts. In
this paper, we report on findings from a series of co-design
workshops with technology and design practitioners that
supported their creation of a bespoke ethics-focused action
plan. Using a qualitative content analysis and thematic analysis
approach, we identified a range of roles and process moves that
practitioners employed and illustrate the interplay of these
elements of practitioners' instrumental judgment through a
series of three cases, which includes evolution of the action
plan itself, the ethical dilemmas or areas of support the action
plan was intended to support, and how the action plan represents
resonance for the practitioner that created it. We conclude with
implications for supporting ethics in socio-technical practice
and opportunities for the further development of ethics-focused
methods that are resonant with the realities of practice.},
keywords = {Design Judgment, Design Knowledge, Design Methods, Design Theory, Ethics and Values, Practice-Led Research},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
the ethical impact of their work practices, desiring tools to
support their ethical awareness across a range of contexts. In
this paper, we report on findings from a series of co-design
workshops with technology and design practitioners that
supported their creation of a bespoke ethics-focused action
plan. Using a qualitative content analysis and thematic analysis
approach, we identified a range of roles and process moves that
practitioners employed and illustrate the interplay of these
elements of practitioners' instrumental judgment through a
series of three cases, which includes evolution of the action
plan itself, the ethical dilemmas or areas of support the action
plan was intended to support, and how the action plan represents
resonance for the practitioner that created it. We conclude with
implications for supporting ethics in socio-technical practice
and opportunities for the further development of ethics-focused
methods that are resonant with the realities of practice.
Gray, Colin M; Santos, Cristiana; Bielova, Nataliia; Mildner, Thomas
An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building Proceedings Article Forthcoming
In: CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, ACM Press, Forthcoming.
Abstract | Links | BibTeX | Tags: Dark Patterns, Legal and Policy Perspectives, Regulation
@inproceedings{Gray2023-yt,
title = {An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building},
author = {Colin M Gray and Cristiana Santos and Nataliia Bielova and Thomas Mildner},
url = {https://colingray.me/wp-content/uploads/2024/02/2024_Grayetal_CHI_OntologyDarkPatterns.pdf},
doi = {10.1145/3613904.3642436},
year = {2024},
date = {2024-05-01},
urldate = {2023-09-01},
booktitle = {CHI'24: Proceedings of the 2024 CHI Conference on Human
Factors in Computing Systems},
publisher = {ACM Press},
abstract = {Deceptive and coercive design practices are increasingly used by
companies to extract profit, harvest data, and limit consumer
choice. Dark patterns represent the most common contemporary
amalgamation of these problematic practices, connecting
designers, technologists, scholars, regulators, and legal
professionals in transdisciplinary dialogue. However, a lack of
universally accepted definitions across the academic,
legislative and regulatory space has likely limited the impact
that scholarship on dark patterns might have in supporting
sanctions and evolved design practices. In this paper, we seek
to support the development of a shared language of dark
patterns, harmonizing ten existing regulatory and academic
taxonomies of dark patterns and proposing a three-level ontology
with standardized definitions for 65 synthesized dark patterns
types across low-, meso-, and high-level patterns. We illustrate
how this ontology can support translational research and
regulatory action, including pathways to extend our initial
types through new empirical work and map across application
domains.},
keywords = {Dark Patterns, Legal and Policy Perspectives, Regulation},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
companies to extract profit, harvest data, and limit consumer
choice. Dark patterns represent the most common contemporary
amalgamation of these problematic practices, connecting
designers, technologists, scholars, regulators, and legal
professionals in transdisciplinary dialogue. However, a lack of
universally accepted definitions across the academic,
legislative and regulatory space has likely limited the impact
that scholarship on dark patterns might have in supporting
sanctions and evolved design practices. In this paper, we seek
to support the development of a shared language of dark
patterns, harmonizing ten existing regulatory and academic
taxonomies of dark patterns and proposing a three-level ontology
with standardized definitions for 65 synthesized dark patterns
types across low-, meso-, and high-level patterns. We illustrate
how this ontology can support translational research and
regulatory action, including pathways to extend our initial
types through new empirical work and map across application
domains.
Boling, Elizabeth; Gray, Colin M
Anthony Cerise Book Section
In: Ertmer, Peggy A; Glazewski, Krista D; Koehler, Adrie A; Stefaniak, Jill E (Ed.): The ID CaseBook: Case Studies in Instructional Design, pp. 127–138, Routledge, New York, 2024, ISBN: 9781003354468.
Abstract | Links | BibTeX | Tags: Design Education, Instructional Design, Learning Experience (LX) Design, Studio Pedagogy, Transdisciplinary Education
@incollection{Boling2024-co,
title = {Anthony Cerise},
author = {Elizabeth Boling and Colin M Gray},
editor = {Peggy A Ertmer and Krista D Glazewski and Adrie A Koehler and Jill E Stefaniak},
url = {https://www.taylorfrancis.com/books/9781003354468/chapters/10.4324/9781003354468-12},
doi = {10.4324/9781003354468-12},
isbn = {9781003354468},
year = {2024},
date = {2024-04-01},
urldate = {2024-04-01},
booktitle = {The ID CaseBook: Case Studies in Instructional Design},
pages = {127–138},
publisher = {Routledge},
address = {New York},
abstract = {Hustling across campus at Mid-State University, Anthony Cerise,
an associate professor in the College of Education, juggles his
backpack, his morning coffee in a paper cup, and the agenda he
just printed for a meeting to which he hopes he will not be
late. His scarf is flapping across his face thanks to a stiff
fall breeze, blinding him off and on, but in a stroke of luck he
spots the campus bus in time to flag it down, only spilling a
little coffee as he does so. He sprints up the bus steps and
flops down on a worn vinyl seat just behind the driver, who sees
him on this route between the education and engineering
buildings often enough not to require his campus ID when he
boards. Good thing, too; he doesn't have a hand free to fish his
wallet out of his pocket. It was also fortunate that he caught
the bus, he thinks; it's important to arrive on time today
without having to sprint. This meeting is being held to discuss
issues with the IDP (or, as the dean always states in full, the
Integrated Design Program). Showing up disheveled, let alone
late, would not put him on the right foot. Sure, the program is
a big success—that's the problem, in fact; it has grown so
large and so quickly that he and his colleagues desperately need
to confer on where it is coming apart at the seams. But Anthony
is keenly aware of the tensions which have existed in the
program since the beginning, not to mention those between the
program and the administration right now. As the leader of the
faculty team which designs and implements the program, he works
to keep an even keel and to exude confidence on behalf of them
all. He'd like to maintain that presence. More than that, he
doesn't want to give Roger Went, head of the administrative
steering committee, any reason to carry back to the other deans
an impression that their current growing pains are any worse
than they really are. Despite the ballooning enrollments in IDP,
or perhaps because of them, Anthony knows there are those on
campus who wouldn't mind seeing this program shut down. It is
drawing enrollments away from other majors, including those
currently contributing to the multidisciplinary effort as
partners. Others, he suspects, are eyeing the program as a
candidate for moving online with outsourcing for recruitment and
program management, the idea being that if it is growing as a
campus program, it will surely be a moneymaker online. If he and
his fellow colleagues cannot handle their current growing pains,
he worries that the institutional support they need will be
withdrawn or that the program might be effectively taken out of
their hands.},
keywords = {Design Education, Instructional Design, Learning Experience (LX) Design, Studio Pedagogy, Transdisciplinary Education},
pubstate = {published},
tppubtype = {incollection}
}
an associate professor in the College of Education, juggles his
backpack, his morning coffee in a paper cup, and the agenda he
just printed for a meeting to which he hopes he will not be
late. His scarf is flapping across his face thanks to a stiff
fall breeze, blinding him off and on, but in a stroke of luck he
spots the campus bus in time to flag it down, only spilling a
little coffee as he does so. He sprints up the bus steps and
flops down on a worn vinyl seat just behind the driver, who sees
him on this route between the education and engineering
buildings often enough not to require his campus ID when he
boards. Good thing, too; he doesn't have a hand free to fish his
wallet out of his pocket. It was also fortunate that he caught
the bus, he thinks; it's important to arrive on time today
without having to sprint. This meeting is being held to discuss
issues with the IDP (or, as the dean always states in full, the
Integrated Design Program). Showing up disheveled, let alone
late, would not put him on the right foot. Sure, the program is
a big success—that's the problem, in fact; it has grown so
large and so quickly that he and his colleagues desperately need
to confer on where it is coming apart at the seams. But Anthony
is keenly aware of the tensions which have existed in the
program since the beginning, not to mention those between the
program and the administration right now. As the leader of the
faculty team which designs and implements the program, he works
to keep an even keel and to exude confidence on behalf of them
all. He'd like to maintain that presence. More than that, he
doesn't want to give Roger Went, head of the administrative
steering committee, any reason to carry back to the other deans
an impression that their current growing pains are any worse
than they really are. Despite the ballooning enrollments in IDP,
or perhaps because of them, Anthony knows there are those on
campus who wouldn't mind seeing this program shut down. It is
drawing enrollments away from other majors, including those
currently contributing to the multidisciplinary effort as
partners. Others, he suspects, are eyeing the program as a
candidate for moving online with outsourcing for recruitment and
program management, the idea being that if it is growing as a
campus program, it will surely be a moneymaker online. If he and
his fellow colleagues cannot handle their current growing pains,
he worries that the institutional support they need will be
withdrawn or that the program might be effectively taken out of
their hands.
Pivonka, Anne C; Makary, Laura; Gray, Colin M
Organizing metaphors for design methods Journal Article
In: International Journal of Technology and Design Education, vol. 34, pp. 1859–1877, 2024, ISSN: 1573-1804.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge, Design Methods, Ethics and Values, HCI Education, Studio Pedagogy
@article{Pivonka2024-st,
title = {Organizing metaphors for design methods},
author = {Anne C Pivonka and Laura Makary and Colin M Gray},
url = {https://doi.org/10.1007/s10798-024-09880-y},
doi = {10.1007/s10798-024-09880-y},
issn = {1573-1804},
year = {2024},
date = {2024-02-01},
urldate = {2024-02-01},
journal = {International Journal of Technology and Design Education},
volume = {34},
pages = {1859–1877},
abstract = {Design students must develop competence in a wide range of areas
in order to be successful in their future practice. Increasingly,
knowledge of design methods is used to frame both a designer's
repertoire and their overall facility as a designer. However,
there is little research on how students build cognitive schema
in relation to design methods or how these schema relate to
specific patterns of engagement as developing designers. In this
paper, we report a multiple case study, capturing the experiences
of four advanced undergraduate students enrolled in a User
Experience (UX) design program at a large research-intensive
institution. Through reflexive thematic analysis on our interview
study outcomes, we describe the wide variety of metaphors that
these students used to organize and frame their understanding of
design methods, including both principles they used to consider
methods as knowledge, and the ways in which they felt these
organizing principles impacted their practice of design. We
conclude with recommendations for further research on the uptake
of methods-focused competence in design education and practice.},
keywords = {Design Education, Design Knowledge, Design Methods, Ethics and Values, HCI Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {article}
}
in order to be successful in their future practice. Increasingly,
knowledge of design methods is used to frame both a designer's
repertoire and their overall facility as a designer. However,
there is little research on how students build cognitive schema
in relation to design methods or how these schema relate to
specific patterns of engagement as developing designers. In this
paper, we report a multiple case study, capturing the experiences
of four advanced undergraduate students enrolled in a User
Experience (UX) design program at a large research-intensive
institution. Through reflexive thematic analysis on our interview
study outcomes, we describe the wide variety of metaphors that
these students used to organize and frame their understanding of
design methods, including both principles they used to consider
methods as knowledge, and the ways in which they felt these
organizing principles impacted their practice of design. We
conclude with recommendations for further research on the uptake
of methods-focused competence in design education and practice.
Bielova, Nataliia; Santos, Cristiana; Gray, Colin M
Two worlds apart! Closing the gap between regulating EU consent and user studies Journal Article
In: Harvard Journal of Law & Technology, vol. 37, no. 3, pp. 1295–1333, 2024.
Abstract | BibTeX | Tags: Consent Banners, Dark Patterns, Legal and Policy Perspectives, Regulation, Research Methods, UX Knowledge
@article{Bielova2024-zr,
title = {Two worlds apart! Closing the gap between regulating EU consent and user studies},
author = {Nataliia Bielova and Cristiana Santos and Colin M Gray},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
journal = {Harvard Journal of Law & Technology},
volume = {37},
number = {3},
pages = {1295–1333},
abstract = {The EU ePrivacy Directive requires consent before using cookies
or other tracking technologies, while the EU General Data
Protection Regulation (``GDPR'') sets high-level and
principle-based requirements for such consent to be valid.
However, the translation of such requirements into concrete
design interfaces for consent banners is far from
straightforward. This situation has given rise to the use of
manipulative tactics in user experience (``UX''), commonly known
as dark patterns, which influence users' decision-making and may
violate the GDPR requirements for valid consent. To address this
problem, EU regulators aim to interpret GDPR requirements and to
limit the design space of consent banners within their
guidelines. Academic researchers from various disciplines address
the same problem by performing user studies to evaluate the
impact of design and dark patterns on users' decision making.
Regrettably, the guidelines and user studies rarely impact each
other. In this Essay, we collected and analyzed seventeen
official guidelines issued by EU regulators and the EU Data
Protection Board (``EDPB''), as well as eleven consent-focused
empirical user studies which we thoroughly studied from a User
Interface (``UI'') design perspective. We identified numerous
gaps between consent banner designs recommended by regulators and
those evaluated in user studies. By doing so, we contribute to
both the regulatory discourse and future user studies. We
pinpoint EU regulatory inconsistencies and provide actionable
recommendations for regulators. For academic scholars, we
synthesize insights on design elements discussed by regulators
requiring further user study evaluations. Finally, we recommend
that EDPB and EU regulators, alongside usability, Human-Computer
Interaction (``HCI''), and design researchers, engage in
transdisciplinary dialogue in order to close the gap between EU
guidelines and user studies.},
keywords = {Consent Banners, Dark Patterns, Legal and Policy Perspectives, Regulation, Research Methods, UX Knowledge},
pubstate = {published},
tppubtype = {article}
}
or other tracking technologies, while the EU General Data
Protection Regulation (``GDPR'') sets high-level and
principle-based requirements for such consent to be valid.
However, the translation of such requirements into concrete
design interfaces for consent banners is far from
straightforward. This situation has given rise to the use of
manipulative tactics in user experience (``UX''), commonly known
as dark patterns, which influence users' decision-making and may
violate the GDPR requirements for valid consent. To address this
problem, EU regulators aim to interpret GDPR requirements and to
limit the design space of consent banners within their
guidelines. Academic researchers from various disciplines address
the same problem by performing user studies to evaluate the
impact of design and dark patterns on users' decision making.
Regrettably, the guidelines and user studies rarely impact each
other. In this Essay, we collected and analyzed seventeen
official guidelines issued by EU regulators and the EU Data
Protection Board (``EDPB''), as well as eleven consent-focused
empirical user studies which we thoroughly studied from a User
Interface (``UI'') design perspective. We identified numerous
gaps between consent banner designs recommended by regulators and
those evaluated in user studies. By doing so, we contribute to
both the regulatory discourse and future user studies. We
pinpoint EU regulatory inconsistencies and provide actionable
recommendations for regulators. For academic scholars, we
synthesize insights on design elements discussed by regulators
requiring further user study evaluations. Finally, we recommend
that EDPB and EU regulators, alongside usability, Human-Computer
Interaction (``HCI''), and design researchers, engage in
transdisciplinary dialogue in order to close the gap between EU
guidelines and user studies.
Feast, Luke; Christensen, Bo T; Krogh, Peter Gall; Gray, Colin M; Laursen., Linda Nhu
What is Responsible Design Education? Proceedings Article
In: textitProceedings of Relating Systems Thinking and Design, RSD13, Systemic Design Association, 2024.
Abstract | Links | BibTeX | Tags: Design Education, Design Theory, Ethics and Values, Transdisciplinary Education
@inproceedings{Feast2024-dc,
title = {What is Responsible Design Education?},
author = {Luke Feast and Bo T Christensen and Peter Gall Krogh and Colin M Gray and Linda Nhu Laursen.},
url = {https://rsdsymposium.org/a-cog-in-the-works/},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
booktitle = {textitProceedings of Relating Systems Thinking and Design,
RSD13},
publisher = {Systemic Design Association},
abstract = {From being an ideal, it has become imperative to act responsibly
in all matters in society. While responsible design is described
as responding to the needs of and challenges faced by society,
the understanding of what a responsible design education entails
is still unclear. In this paper, we investigate the scope and
meaning of “responsible design” in design education through a
mixed-methods study incorporating a scoping review and a
participatory workshop. The scoping review analysed 62 studies on
responsible design education covering dimensions including
ontology, outcomes, audience, assessment, content, and pedagogy.
The participatory workshop involved 12 design academics sorting
and discussing key quotes extracted from the literature. The
findings suggest responsible design education should develop
students’ ethical awareness and an understanding of design’s
systemic impacts. However, there is tension between prioritizing
user needs versus broader systemic effects and between ethical
reflection and technical production. The content may include
ecological literacy, stakeholder values, ethical frameworks, and
professional ethics. Pedagogy emphasizes real-world projects,
stakeholder collaboration, workshop activities exploring ethical
dilemmas, and scenario-based activities. We suggest that future
research should investigate institutional factors shaping social
accountability and develop tailored assessment frameworks.
Overall, the paper advances the understanding of responsible
design education to equip future designers to address complex
socio-ecological design challenges.},
keywords = {Design Education, Design Theory, Ethics and Values, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
in all matters in society. While responsible design is described
as responding to the needs of and challenges faced by society,
the understanding of what a responsible design education entails
is still unclear. In this paper, we investigate the scope and
meaning of “responsible design” in design education through a
mixed-methods study incorporating a scoping review and a
participatory workshop. The scoping review analysed 62 studies on
responsible design education covering dimensions including
ontology, outcomes, audience, assessment, content, and pedagogy.
The participatory workshop involved 12 design academics sorting
and discussing key quotes extracted from the literature. The
findings suggest responsible design education should develop
students’ ethical awareness and an understanding of design’s
systemic impacts. However, there is tension between prioritizing
user needs versus broader systemic effects and between ethical
reflection and technical production. The content may include
ecological literacy, stakeholder values, ethical frameworks, and
professional ethics. Pedagogy emphasizes real-world projects,
stakeholder collaboration, workshop activities exploring ethical
dilemmas, and scenario-based activities. We suggest that future
research should investigate institutional factors shaping social
accountability and develop tailored assessment frameworks.
Overall, the paper advances the understanding of responsible
design education to equip future designers to address complex
socio-ecological design challenges.
2023
Gray, Colin M
Instructional designers as ethical mediators Book Section
In: Moore, Stephanie L; Dousay, Tonia A (Ed.): Learning and Instructional Design Technology in the Mirror: Integrating Ethics and Social Responsibility into Research and Practice, 2023.
Abstract | Links | BibTeX | Tags: Ethics and Values, Instructional Design
@incollection{Gray2023-bd,
title = {Instructional designers as ethical mediators},
author = {Colin M Gray},
editor = {Stephanie L Moore and Tonia A Dousay},
url = {https://edtechbooks.org/applied_ethics_idt/ethical_mediators},
doi = {10.59668/270.13282},
year = {2023},
date = {2023-11-01},
urldate = {2023-11-01},
booktitle = {Learning and Instructional Design Technology in the Mirror:
Integrating Ethics and Social Responsibility into Research and
Practice},
abstract = {Instructional designers have been instrumental in shaping learning experiences for almost a century—contributing to perceptions of what instructional experiences should be considered valuable, worthwhile, and rigorous. However, instructional theories and models of instructional design practice have rarely considered the ethical role of the designer in creating equitable and inclusive futures. In this chapter, I use two vignettes of instructional design work framed by facial recognition technologies to locate ethical tensions between designers and learners, identifying opportunities to leverage the mediating role of the designer. I describe potential ways forward for researchers, educators, and students that reposition ethics at the core of the discipline.},
keywords = {Ethics and Values, Instructional Design},
pubstate = {published},
tppubtype = {incollection}
}
Gray, Colin M; Boling, Elizabeth
Learning Experience Design in the light of design knowledge and philosophy Journal Article
In: The Journal of Applied Instructional Design, vol. 12, iss. 3, pp. 217–226, 2023.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Theory, Instructional Design, Learning Experience (LX) Design
@article{Gray2023-cv,
title = {Learning Experience Design in the light of design knowledge and philosophy},
author = {Colin M Gray and Elizabeth Boling},
url = {https://edtechbooks.org/jaid_12_3/LXD_design_knowledge_and_philosophy},
doi = {10.59668/515.12901},
year = {2023},
date = {2023-09-23},
urldate = {2023-01-01},
journal = {The Journal of Applied Instructional Design},
volume = {12},
issue = {3},
pages = {217–226},
publisher = {EdTech Books},
abstract = {Instructional design has been dominated by a philosophy focused
on efficiency, effectiveness, and appeal. Learning Experience
Design (LXD), emerging recently, offers a different set of
values with the potential to enhance and evolve the practice of
design for teaching and learning. Using the concepts of
knowledge and philosophy from the literature on design theory,
we challenge the notion that LXD is a discrete new field
separate from instructional design and instead identify LXD as
an alternate philosophy of design. We conclude with the
opportunity to recognize additional philosophies in the field
and consider the impacts of philosophy on knowledge-building
practices.},
keywords = {Design Knowledge, Design Theory, Instructional Design, Learning Experience (LX) Design},
pubstate = {published},
tppubtype = {article}
}
on efficiency, effectiveness, and appeal. Learning Experience
Design (LXD), emerging recently, offers a different set of
values with the potential to enhance and evolve the practice of
design for teaching and learning. Using the concepts of
knowledge and philosophy from the literature on design theory,
we challenge the notion that LXD is a discrete new field
separate from instructional design and instead identify LXD as
an alternate philosophy of design. We conclude with the
opportunity to recognize additional philosophies in the field
and consider the impacts of philosophy on knowledge-building
practices.
Gray, Colin M; Mildner, Thomas; Bielova, Nataliia
Arxiv Preprint, 2023.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Regulation, Research Methods
@unpublished{Gray2023-bs,
title = {Temporal Analysis of Dark Patterns: A Case Study of a User's Odyssey to Conquer Prime Membership Cancellation through the "Iliad Flow"},
author = {Colin M Gray and Thomas Mildner and Nataliia Bielova},
url = {http://arxiv.org/abs/2309.09635},
year = {2023},
date = {2023-09-01},
urldate = {2023-09-01},
abstract = {Dark patterns are ubiquitous in digital systems, impacting
users throughout their journeys on many popular apps and
websites. While substantial efforts from the research
community in the last five years have led to consolidated
taxonomies of dark patterns, including an emerging ontology,
most applications of these descriptors have been focused on
analysis of static images or as isolated pattern types. In
this paper, we present a case study of Amazon Prime's
``Iliad Flow'' to illustrate the interplay of dark patterns
across a user journey, grounded in insights from a US
Federal Trade Commission complaint against the company. We
use this case study to lay the groundwork for a methodology
of Temporal Analysis of Dark Patterns (TADP), including
considerations for characterization of individual dark
patterns across a user journey, combinatorial effects of
multiple dark patterns types, and implications for expert
detection and automated detection.},
howpublished = {Arxiv Preprint},
keywords = {Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Regulation, Research Methods},
pubstate = {published},
tppubtype = {unpublished}
}
users throughout their journeys on many popular apps and
websites. While substantial efforts from the research
community in the last five years have led to consolidated
taxonomies of dark patterns, including an emerging ontology,
most applications of these descriptors have been focused on
analysis of static images or as isolated pattern types. In
this paper, we present a case study of Amazon Prime's
``Iliad Flow'' to illustrate the interplay of dark patterns
across a user journey, grounded in insights from a US
Federal Trade Commission complaint against the company. We
use this case study to lay the groundwork for a methodology
of Temporal Analysis of Dark Patterns (TADP), including
considerations for characterization of individual dark
patterns across a user journey, combinatorial effects of
multiple dark patterns types, and implications for expert
detection and automated detection.
Gray, Colin M; Santos, Cristiana; Bielova, Nataliia; Mildner, Thomas
Arxiv Preprint, 2023.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Regulation
@unpublished{Gray2023-nv,
title = {An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building},
author = {Colin M Gray and Cristiana Santos and Nataliia Bielova and Thomas Mildner},
url = {http://arxiv.org/abs/2309.09640},
year = {2023},
date = {2023-09-01},
urldate = {2023-09-01},
abstract = {Deceptive and coercive design practices are increasingly
used by companies to extract profit, harvest data, and limit
consumer choice. Dark patterns represent the most common
contemporary amalgamation of these problematic practices,
connecting designers, technologists, scholars, regulators,
and legal professionals in transdisciplinary dialogue.
However, a lack of universally accepted definitions across
the academic, legislative and regulatory space has likely
limited the impact that scholarship on dark patterns might
have in supporting sanctions and evolved design practices.
In this paper, we seek to support the development of a
shared language of dark patterns, harmonizing ten existing
regulatory and academic taxonomies of dark patterns and
proposing a three-level ontology with standardized
definitions for 65 synthesized dark patterns types across
low-, meso-, and high-level patterns. We illustrate how this
ontology can support translational research and regulatory
action, including pathways to extend our initial types
through new empirical work and map across application
domains.},
howpublished = {Arxiv Preprint},
keywords = {Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Regulation},
pubstate = {published},
tppubtype = {unpublished}
}
used by companies to extract profit, harvest data, and limit
consumer choice. Dark patterns represent the most common
contemporary amalgamation of these problematic practices,
connecting designers, technologists, scholars, regulators,
and legal professionals in transdisciplinary dialogue.
However, a lack of universally accepted definitions across
the academic, legislative and regulatory space has likely
limited the impact that scholarship on dark patterns might
have in supporting sanctions and evolved design practices.
In this paper, we seek to support the development of a
shared language of dark patterns, harmonizing ten existing
regulatory and academic taxonomies of dark patterns and
proposing a three-level ontology with standardized
definitions for 65 synthesized dark patterns types across
low-, meso-, and high-level patterns. We illustrate how this
ontology can support translational research and regulatory
action, including pathways to extend our initial types
through new empirical work and map across application
domains.
Lachheb, Ahmed; Abramenka-Lachheb, Victoria; Moore, Stephanie; Gray, Colin
The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education Journal Article
In: British journal of educational technology: journal of the Council for Educational Technology, vol. 54, iss. 6, pp. 1653-1670, 2023, ISSN: 0007-1013.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Instructional Design
@article{Lachheb2023-ys,
title = {The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education},
author = {Ahmed Lachheb and Victoria Abramenka-Lachheb and Stephanie Moore and Colin Gray},
url = {https://doi.org/10.1111/bjet.13382},
doi = {10.1111/bjet.13382},
issn = {0007-1013},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-01},
journal = {British journal of educational technology: journal of the Council for Educational Technology},
volume = {54},
issue = {6},
pages = {1653-1670},
publisher = {John Wiley & Sons, Ltd},
abstract = {Maintaining students' privacy in higher education, an
integral aspect of learning design and technology integration,
is not only a matter of policy and law but also a matter of
design ethics. Similar to faculty educators, learning designers
in higher education play a vital role in maintaining students'
privacy by designing learning experiences that rely on online
technology integration. Like other professional designers, they
need to care for the humans they design for by not producing
designs that infringe on their privacy, thus, not causing harm.
Recognizing that widely used instructional design models are
silent on the topic and do not address ethical considerations
such as privacy, we focus this paper on how design ethics can be
leveraged by learning designers in higher education in a
practical manner, illustrated through authentic examples. We
highlight where the ethical responsibility of learning designers
comes into the foreground when maintaining students' privacy and
well-being, especially in online settings. We outline an
existing ethical decision-making framework and show how learning
designers can use it as a call to action to protect the students
they design for, strengthening their ethical design capacity.
Practitioner notes What is already known about this topic
Existing codes of ethical standards from well-known learning
design organizations call upon learning designers to protect
students' privacy without clear guidance on how to do so. Design
ethics within learning design is often discussed in abstract
ways with principles that are difficult to apply. Most, if not
all, design models that learning design professionals have
learned are either silent on design ethics and/or do not
consider ethics as a valid dimension, thus, making design ethics
mostly excluded from learning design graduate programs.
Practical means for engaging in ethical design practice are
scarce in the field. What this paper adds A call for learning
designers in higher education to maintain and protect students'
privacy and well-being, strengthening their ethical design
capacity. A demonstration of how to use a practical ethical
decision-making framework as a designerly tool in designing for
learning to maintain and protect students' privacy and
well-being. Authentic examples?in the form of vignettes?of
ethical dilemmas/issues that learning designers in higher
education could face, focused on students' privacy.
Methods?using a practical ethical decision-making framework?for
learning design professionals in higher education, grounded in
the philosophy of designers as the guarantors of designs, to be
employed to detect situations where students' privacy and best
interests are at risk. A demonstration of how learning designers
could make stellar design decisions in service to the students
they design for and not to the priorities of other design
stakeholders. Implications for practice and/or policy Higher
education programs/institutions that prepare/employ learning
designers ought to treat the topics of the designer's
responsibility and design ethics more explicitly and practically
as one of the means to maintain and protect students' privacy,
in addition to law and policies. Learning designers in higher
education ought to hold a powerful position in their
professional practice to maintain and protect students' privacy
and well-being, as an important aspect of their ethical design
responsibilities. Learning designers in higher education ought
to adopt a design thinking mindset in order to protect students'
privacy by (1) challenging ideas and assumptions regarding
technology integration in general and (2) detecting what is
known in User Experience (UX) design as "dark patterns" in
online course design.},
keywords = {Dark Patterns, Ethics and Values, Instructional Design},
pubstate = {published},
tppubtype = {article}
}
integral aspect of learning design and technology integration,
is not only a matter of policy and law but also a matter of
design ethics. Similar to faculty educators, learning designers
in higher education play a vital role in maintaining students'
privacy by designing learning experiences that rely on online
technology integration. Like other professional designers, they
need to care for the humans they design for by not producing
designs that infringe on their privacy, thus, not causing harm.
Recognizing that widely used instructional design models are
silent on the topic and do not address ethical considerations
such as privacy, we focus this paper on how design ethics can be
leveraged by learning designers in higher education in a
practical manner, illustrated through authentic examples. We
highlight where the ethical responsibility of learning designers
comes into the foreground when maintaining students' privacy and
well-being, especially in online settings. We outline an
existing ethical decision-making framework and show how learning
designers can use it as a call to action to protect the students
they design for, strengthening their ethical design capacity.
Practitioner notes What is already known about this topic
Existing codes of ethical standards from well-known learning
design organizations call upon learning designers to protect
students' privacy without clear guidance on how to do so. Design
ethics within learning design is often discussed in abstract
ways with principles that are difficult to apply. Most, if not
all, design models that learning design professionals have
learned are either silent on design ethics and/or do not
consider ethics as a valid dimension, thus, making design ethics
mostly excluded from learning design graduate programs.
Practical means for engaging in ethical design practice are
scarce in the field. What this paper adds A call for learning
designers in higher education to maintain and protect students'
privacy and well-being, strengthening their ethical design
capacity. A demonstration of how to use a practical ethical
decision-making framework as a designerly tool in designing for
learning to maintain and protect students' privacy and
well-being. Authentic examples?in the form of vignettes?of
ethical dilemmas/issues that learning designers in higher
education could face, focused on students' privacy.
Methods?using a practical ethical decision-making framework?for
learning design professionals in higher education, grounded in
the philosophy of designers as the guarantors of designs, to be
employed to detect situations where students' privacy and best
interests are at risk. A demonstration of how learning designers
could make stellar design decisions in service to the students
they design for and not to the priorities of other design
stakeholders. Implications for practice and/or policy Higher
education programs/institutions that prepare/employ learning
designers ought to treat the topics of the designer's
responsibility and design ethics more explicitly and practically
as one of the means to maintain and protect students' privacy,
in addition to law and policies. Learning designers in higher
education ought to hold a powerful position in their
professional practice to maintain and protect students' privacy
and well-being, as an important aspect of their ethical design
responsibilities. Learning designers in higher education ought
to adopt a design thinking mindset in order to protect students'
privacy by (1) challenging ideas and assumptions regarding
technology integration in general and (2) detecting what is
known in User Experience (UX) design as "dark patterns" in
online course design.
Chivukula, Shruthi Sai; Obi, Ike; Carlock, Thomas; Gray, Colin M
Wrangling Ethical Design Complexity: Dilemmas, Tensions, and Situations Proceedings Article
In: Designing Interactive Systems Conference (DIS Companion '23), 2023.
Links | BibTeX | Tags: Design Knowledge, Ethics and Values, Practice-Led Research
@inproceedings{Chivukula2023-wj,
title = {Wrangling Ethical Design Complexity: Dilemmas, Tensions, and Situations},
author = {Shruthi Sai Chivukula and Ike Obi and Thomas Carlock and Colin M Gray},
url = {http://dx.doi.org/10.1145/3563703.3596632
https://colingray.me/wp-content/uploads/2023/05/2023_Chivukulaetal_DISPWIP_WranglingEthicalDesignComplexity.pdf},
doi = {10.1145/3563703.3596632},
year = {2023},
date = {2023-07-01},
urldate = {2023-07-01},
booktitle = {Designing Interactive Systems Conference (DIS Companion '23)},
keywords = {Design Knowledge, Ethics and Values, Practice-Led Research},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Chamorro, Lorena Sánchez; Obi, Ike; Duane, Ja-Nae
Mapping the Landscape of Dark Patterns Scholarship: A Systematic Literature Review Proceedings Article
In: Designing Interactive Systems Conference (DIS Companion '23), Ässociation for Computing Machinery, Pittsburgh, PA, USA, 2023.
Links | BibTeX | Tags: Dark Patterns, Legal and Policy Perspectives, Transdisciplinarity
@inproceedings{Gray2023-zc,
title = {Mapping the Landscape of Dark Patterns Scholarship: A Systematic Literature Review},
author = {Colin M Gray and Lorena Sánchez Chamorro and Ike Obi and Ja-Nae Duane},
url = {http://dx.doi.org/10.1145/3563703.3596635
https://colingray.me/wp-content/uploads/2023/05/2023_Grayetal_DISPWIP_DarkPatternsLandscape.pdf},
doi = {10.1145/3563703.3596635},
year = {2023},
date = {2023-07-01},
urldate = {2023-07-01},
booktitle = {Designing Interactive Systems Conference (DIS Companion
'23)},
volume = {1},
publisher = {Ässociation for Computing Machinery},
address = {Pittsburgh, PA, USA},
keywords = {Dark Patterns, Legal and Policy Perspectives, Transdisciplinarity},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Chivukula, Shruthi Sai; Carlock, Thomas; Li, Ziqing; Duane, Ja-Nae
Scaffolding Ethics-Focused Methods for Practice Resonance Best Paper Proceedings Article
In: DIS'23: Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023, (Awarded Best Paper, Top 1%).
Abstract | Links | BibTeX | Tags: Design Methods, Ethics and Values, Practice-Led Research
@inproceedings{Gray2023-ek,
title = {Scaffolding Ethics-Focused Methods for Practice Resonance},
author = {Colin M Gray and Shruthi Sai Chivukula and Thomas Carlock and Ziqing Li and Ja-Nae Duane},
url = {https://colingray.me/wp-content/uploads/2023/05/2023_Grayetal_DIS_ScaffoldingEthicFocusedMethodsResonance.pdf},
doi = {10.1145/3563657.3596111},
year = {2023},
date = {2023-07-01},
urldate = {2023-07-01},
booktitle = {DIS'23: Proceedings of the 2023 ACM Designing Interactive
Systems Conference},
abstract = {Numerous methods and tools have been proposed to motivate or
support ethical awareness in design practice. However, many
existing resources are not easily discoverable by practitioners.
One reason being that they are framed using language that is not
immediately accessible or resonant with the felt complexity of
everyday practice. In this paper, we propose a set of
empirically-supported ``intentions'' to frame practitioners'
selection of relevant ethics-focused methods based on interviews
with practitioners from a range of technology and design
professions, and then leverage these intentions in the design
and iterative evaluation of a website that allows practitioners
to identify supports for ethics-focused action in their work
context. Building on these findings, we propose a set of
heuristics to evaluate the practice resonance of resources to
support ethics-focused practice, laying the groundwork for
increased ecological resonance of ethics-focused methods and
method selection tools.},
note = {Awarded Best Paper, Top 1%},
keywords = {Design Methods, Ethics and Values, Practice-Led Research},
pubstate = {published},
tppubtype = {inproceedings}
}
support ethical awareness in design practice. However, many
existing resources are not easily discoverable by practitioners.
One reason being that they are framed using language that is not
immediately accessible or resonant with the felt complexity of
everyday practice. In this paper, we propose a set of
empirically-supported ``intentions'' to frame practitioners'
selection of relevant ethics-focused methods based on interviews
with practitioners from a range of technology and design
professions, and then leverage these intentions in the design
and iterative evaluation of a website that allows practitioners
to identify supports for ethics-focused action in their work
context. Building on these findings, we propose a set of
heuristics to evaluate the practice resonance of resources to
support ethics-focused practice, laying the groundwork for
increased ecological resonance of ethics-focused methods and
method selection tools.
Parsons, Paul C; Shukla, Prakash; Baigelenov, Ali; Gray, Colin M
Developing Framing Judgment Ability: Student Perceptions from a Graduate UX Design Program Proceedings Article
In: EduCHI 2023: 5th Annual Symposium on HCI Education (EduCHI '23), Hamburg, Germany, 2023.
Abstract | Links | BibTeX | Tags: Design Education, Design Judgment, Design Theory, HCI Education, Studio Pedagogy
@inproceedings{Parsons2023-op,
title = {Developing Framing Judgment Ability: Student Perceptions from a Graduate UX Design Program},
author = {Paul C Parsons and Prakash Shukla and Ali Baigelenov and Colin M Gray},
url = {http://dx.doi.org/10.1145/3587399.3587401
https://colingray.me/wp-content/uploads/2023/03/2023_Parsonsetal_EduCHI_FramingJudgmentAbility.pdf},
doi = {10.1145/3587399.3587401},
year = {2023},
date = {2023-04-28},
urldate = {2023-04-28},
booktitle = {EduCHI 2023: 5th Annual Symposium on HCI Education (EduCHI
'23)},
address = {Hamburg, Germany},
abstract = {Making framing judgments is at the heart of design. When faced
with complex, open-ended situations, designers need to exercise
good judgment to identify the core of the problem at hand and
set the boundaries of the conceptual space through which the
design process will unfold. While framing ability is broadly
recognized as important, the factors that contribute to its
development in educational settings are not well understood,
particularly in the context of HCI education. In this study, we
collected data from master's students in a UX design program at
several points in time across their program journey. We
interviewed 11 of these students in their final semester, having
them reflect on how their ability to make framing judgments has
evolved over time. We highlight pedagogical factors relevant for
the development of their framing ability as indicated by the
students. Our findings also highlight the impact of framing
ability on other design activities and personal design
philosophy.},
keywords = {Design Education, Design Judgment, Design Theory, HCI Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {inproceedings}
}
with complex, open-ended situations, designers need to exercise
good judgment to identify the core of the problem at hand and
set the boundaries of the conceptual space through which the
design process will unfold. While framing ability is broadly
recognized as important, the factors that contribute to its
development in educational settings are not well understood,
particularly in the context of HCI education. In this study, we
collected data from master's students in a UX design program at
several points in time across their program journey. We
interviewed 11 of these students in their final semester, having
them reflect on how their ability to make framing judgments has
evolved over time. We highlight pedagogical factors relevant for
the development of their framing ability as indicated by the
students. Our findings also highlight the impact of framing
ability on other design activities and personal design
philosophy.
Gray, Colin M; Parsons, Paul C
Building Student Capacity to Engage with Design Methods Proceedings Article
In: EduCHI 2023: 5th Annual Symposium on HCI Education (EduCHI '23), Hamburg, Germany, 2023.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge, Design Methods, HCI Education, Studio Pedagogy
@inproceedings{Gray_undated-nk,
title = {Building Student Capacity to Engage with Design Methods},
author = {Colin M Gray and Paul C Parsons},
url = {https://doi.org/10.1145/3587399.3587415
https://colingray.me/wp-content/uploads/2023/03/2023_GrayParsons_EduCHI_MasterclassDesignMethods.pdf},
doi = {10.1145/3587399.3587415},
year = {2023},
date = {2023-04-28},
urldate = {2023-04-28},
booktitle = {EduCHI 2023: 5th Annual Symposium on HCI Education
(EduCHI '23)},
address = {Hamburg, Germany},
abstract = {Knowledge of design methods is critical for careers in
User Experience (UX) design and other fields commonly
served by HCI programs. In this masterclass, we will seek
to bring together the knowledge contained in key texts
commonly used in HCI education and the evident pedagogical
challenges that underlie codified methods knowledge. Such
fundamental questions at this intersection include: What
kind of knowledge do methods contain? How do students
learn about methods? and How do we know when students have
sufficient knowledge of methods to continue engaging in
adaptation, use, and creation in the future? We will
collaboratively address these questions, laying the
groundwork for participants to consider the following
issues in their own curriculum.},
keywords = {Design Education, Design Knowledge, Design Methods, HCI Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {inproceedings}
}
User Experience (UX) design and other fields commonly
served by HCI programs. In this masterclass, we will seek
to bring together the knowledge contained in key texts
commonly used in HCI education and the evident pedagogical
challenges that underlie codified methods knowledge. Such
fundamental questions at this intersection include: What
kind of knowledge do methods contain? How do students
learn about methods? and How do we know when students have
sufficient knowledge of methods to continue engaging in
adaptation, use, and creation in the future? We will
collaboratively address these questions, laying the
groundwork for participants to consider the following
issues in their own curriculum.
Gray, Colin M; Santos, Cristiana; Tong, Nicole; Mildner, Thomas; Rossi, Arianna; Gunawan, Johanna; Sinders, Caroline
Dark Patterns and the Emerging Threats of Deceptive Design Practices Proceedings Article
In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23), 2023.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Transdisciplinarity
@inproceedings{Gray2023-kq,
title = {Dark Patterns and the Emerging Threats of Deceptive Design Practices},
author = {Colin M Gray and Cristiana Santos and Nicole Tong and Thomas Mildner and Arianna Rossi and Johanna Gunawan and Caroline Sinders},
url = {https://colingray.me/wp-content/uploads/2023/02/2023_CHI_SIG_DarkPattersDeceptiveDesign.pdf
http://dx.doi.org/10.1145/3544549.3583173},
doi = {10.1145/3544549.3583173},
year = {2023},
date = {2023-04-01},
urldate = {2023-04-01},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors
in Computing Systems (CHI EA '23)},
abstract = {Growth hacking, particularly within the spectre of surveillance
capitalism, has led to the widespread use of deceptive,
manipulative, and coercive design techniques in the last decade.
These challenges exist at the intersection of many diferent
technology professions that are rapidly evolving and
``shapeshifting'' their design practices to confront emerging
regulation. A wide range of scholars have increasingly addressed
these challenges through the label ``dark patterns,'' describing
the content of deceptive and coercive design practices, the
ubiquity of these patterns in contemporary digital systems, and
the impact of emerging regulatory and legislative action on the
presence of dark patterns. Building on this convergent and
trans-disciplinary research area, the aims of this SIG are to:
1) Provide an opportunity for researchers and practitioners to
address methodologies for detecting, characterizing, and
regulating dark patterns; 2) Identify opportunities for
additional empirical work to characterize and demonstrate harms
related to dark patterns; and 3) Aid in convergence among HCI,
design, computational, regulatory, and legal perspectives on
dark patterns. These goals will enable an
internationally-diverse, engaged, and impactful research
community to address the threats of dark patterns on digital
systems.},
keywords = {Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Transdisciplinarity},
pubstate = {published},
tppubtype = {inproceedings}
}
capitalism, has led to the widespread use of deceptive,
manipulative, and coercive design techniques in the last decade.
These challenges exist at the intersection of many diferent
technology professions that are rapidly evolving and
``shapeshifting'' their design practices to confront emerging
regulation. A wide range of scholars have increasingly addressed
these challenges through the label ``dark patterns,'' describing
the content of deceptive and coercive design practices, the
ubiquity of these patterns in contemporary digital systems, and
the impact of emerging regulatory and legislative action on the
presence of dark patterns. Building on this convergent and
trans-disciplinary research area, the aims of this SIG are to:
1) Provide an opportunity for researchers and practitioners to
address methodologies for detecting, characterizing, and
regulating dark patterns; 2) Identify opportunities for
additional empirical work to characterize and demonstrate harms
related to dark patterns; and 3) Aid in convergence among HCI,
design, computational, regulatory, and legal perspectives on
dark patterns. These goals will enable an
internationally-diverse, engaged, and impactful research
community to address the threats of dark patterns on digital
systems.
Gray, Colin M; Chivukula, Shruthi Sai; Bongard-Blanchy, Kerstin; Mathur, Arunesh; Gunawan, Johanna; Schaffner, Brennan
Emerging Transdisciplinary Perspectives to Confront Dark Patterns Proceedings Article
In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23), 2023.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Transdisciplinarity
@inproceedings{Gray2023-wg,
title = {Emerging Transdisciplinary Perspectives to Confront Dark Patterns},
author = {Colin M Gray and Shruthi Sai Chivukula and Kerstin Bongard-Blanchy and Arunesh Mathur and Johanna Gunawan and Brennan Schaffner},
url = {https://colingray.me/wp-content/uploads/2023/02/2023_CHI_Panel_TransdisciplinaryDarkPatterns.pdf
http://dx.doi.org/10.1145/3544549.3583745},
doi = {10.1145/3544549.3583745},
year = {2023},
date = {2023-04-01},
urldate = {2023-04-01},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors
in Computing Systems (CHI EA '23)},
abstract = {Technology ethics is increasingly at the forefront of
human-computer interaction scholarship, with increasing
visibility not only to end users of technology, but also
regulators, technology practitioners, and platforms. The notion
of ``dark patterns'' has emerged as one common framing of
technology manipulation, describing instances where
psychological or perceptual tricks are used to decrease user
agency and autonomy. In this panel, we have assembled a group of
highly diverse early-career scholars that have built a
transdisciplinary approach to scholarship on dark patterns,
engaging with a range of socio-technical approaches and
perspectives. Panelists will discuss their methodological
approaches, key research questions to be considered in this
emerging area of scholarship, and necessary connections between
and among disciplinary perspectives to engage with the diverse
constituencies that frame the creation, use, and impacts of dark
patterns.},
keywords = {Dark Patterns, Ethics and Values, Legal and Policy Perspectives, Transdisciplinarity},
pubstate = {published},
tppubtype = {inproceedings}
}
human-computer interaction scholarship, with increasing
visibility not only to end users of technology, but also
regulators, technology practitioners, and platforms. The notion
of ``dark patterns'' has emerged as one common framing of
technology manipulation, describing instances where
psychological or perceptual tricks are used to decrease user
agency and autonomy. In this panel, we have assembled a group of
highly diverse early-career scholars that have built a
transdisciplinary approach to scholarship on dark patterns,
engaging with a range of socio-technical approaches and
perspectives. Panelists will discuss their methodological
approaches, key research questions to be considered in this
emerging area of scholarship, and necessary connections between
and among disciplinary perspectives to engage with the diverse
constituencies that frame the creation, use, and impacts of dark
patterns.
Gray, Colin M; MacDonald, Craig M; Lallemand, Carine; Oleson, Alannah; Carter, Anna R L; St-Cyr, Olivier; Pitt, Caroline
EduCHI 2023: 5th Annual Symposium on HCI Education Proceedings Article
In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23), 2023.
Abstract | Links | BibTeX | Tags: Cross-Cultural Education, Design Education
@inproceedings{Gray2023-cm,
title = {EduCHI 2023: 5th Annual Symposium on HCI Education},
author = {Colin M Gray and Craig M MacDonald and Carine Lallemand and Alannah Oleson and Anna R L Carter and Olivier St-Cyr and Caroline Pitt},
url = {https://colingray.me/wp-content/uploads/2023/02/2023_Grayetal_CHI_EduCHI.pdf
http://dx.doi.org/10.1145/3544549.3573790},
doi = {10.1145/3544549.3573790},
year = {2023},
date = {2023-04-01},
urldate = {2023-04-01},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors
in Computing Systems (CHI EA '23)},
abstract = {EduCHI 2023 will bring together an international community of
scholars, practitioners, and researchers to shape the future of
Human-Computer Interaction (HCI) education. Held as part of the
CHI 2023 conference, the one-day symposium will feature
interactive discussions about HCI educational research,
pedagogical innovations, teaching practices, and current and
future challenges facing HCI educators. In addition to providing
a platform to share pedagogical strategies and continue to build
a scholarly knowledge base for HCI education, EduCHI 2023 will
also provide opportunities for HCI educators to learn new
instructional strategies and deepen their pedagogical knowledge.},
keywords = {Cross-Cultural Education, Design Education},
pubstate = {published},
tppubtype = {inproceedings}
}
scholars, practitioners, and researchers to shape the future of
Human-Computer Interaction (HCI) education. Held as part of the
CHI 2023 conference, the one-day symposium will feature
interactive discussions about HCI educational research,
pedagogical innovations, teaching practices, and current and
future challenges facing HCI educators. In addition to providing
a platform to share pedagogical strategies and continue to build
a scholarly knowledge base for HCI education, EduCHI 2023 will
also provide opportunities for HCI educators to learn new
instructional strategies and deepen their pedagogical knowledge.
Gray, Colin M; Santos, Cristiana; Bielova, Nataliia
Towards a Preliminary Ontology of Dark Patterns Knowledge Proceedings Article
In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23), 2023.
Abstract | Links | BibTeX | Tags: Dark Patterns, Ethics and Values, Regulation, Transdisciplinarity
@inproceedings{Gray2023-ds,
title = {Towards a Preliminary Ontology of Dark Patterns Knowledge},
author = {Colin M Gray and Cristiana Santos and Nataliia Bielova},
url = {http://dx.doi.org/10.1145/3544549.3585676
https://colingray.me/wp-content/uploads/2023/03/2023_GraySantosBielova_CHIBLW_OntologyDarkPatterns.pdf},
doi = {10.1145/3544549.3585676},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors
in Computing Systems (CHI EA '23)},
abstract = {Deceptive design practices are increasingly used by companies to
extract profit, harvest data, and limit consumer choice. Dark
patterns represent the most common contemporary amalgamation of
these problematic practices, connecting designers,
technologists, scholars, regulators, and legal professionals in
transdisciplinary dialogue. However, a lack of universally
accepted definitions across the academic, legislative and
regulatory space has likely limited the impact that scholarship
on dark patterns might have in supporting sanctions and evolved
design practices. In this late breaking work, we seek to
harmonize regulatory and academic taxonomies of dark patterns,
proposing a preliminary three-level ontology to create a shared
language that supports translational research and regulatory
action. We identify potential directions for scholarship and
social impact building upon this ontology.},
keywords = {Dark Patterns, Ethics and Values, Regulation, Transdisciplinarity},
pubstate = {published},
tppubtype = {inproceedings}
}
extract profit, harvest data, and limit consumer choice. Dark
patterns represent the most common contemporary amalgamation of
these problematic practices, connecting designers,
technologists, scholars, regulators, and legal professionals in
transdisciplinary dialogue. However, a lack of universally
accepted definitions across the academic, legislative and
regulatory space has likely limited the impact that scholarship
on dark patterns might have in supporting sanctions and evolved
design practices. In this late breaking work, we seek to
harmonize regulatory and academic taxonomies of dark patterns,
proposing a preliminary three-level ontology to create a shared
language that supports translational research and regulatory
action. We identify potential directions for scholarship and
social impact building upon this ontology.
Gray, Colin M; Exter, Marisa E
A Design Sprint Towards a Four-Year Curriculum in Transdisciplinary Studies Journal Article
In: International Journal of Designs for Learning, vol. 14, no. 1, pp. 70–87, 2023.
Abstract | Links | BibTeX | Tags: Design Case, Design Education, Instructional Design, Learning Experience (LX) Design, Transdisciplinarity, UX Knowledge
@article{Gray2023-ns,
title = {A Design Sprint Towards a Four-Year Curriculum in Transdisciplinary Studies},
author = {Colin M Gray and Marisa E Exter},
url = {https://doi.org/10.14434/ijdl.v14i1.35194
https://colingray.me/wp-content/uploads/2023/03/2023_GrayExter_IJDL_DesignSprintTransdisciplinary.pdf},
doi = {10.14434/ijdl.v14i1.35194},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
journal = {International Journal of Designs for Learning},
volume = {14},
number = {1},
pages = {70--87},
abstract = {In this design case, we describe our design process that resulted
in recommendations for a four-year undergraduate curriculum in
transdisciplinary studies. The case is centered on a fast-paced,
two-week design ``sprint'' undertaken by the two authors, which
involved consolidating and synthesizing program evaluation data
and course designs from the three previous years of a novel
undergraduate transdisciplinary degree program, creating design
blueprints that outlined program-level objectives, and
identifying recommendations for future course-level design. In
the process of completing these hand-off materials for the
incoming team of instruc- tors, we had to work through
substantial ambiguity, balanc- ing the needs of identified
learner personas, the capabilities of existing instructional team
members, and the end goal of producing students that had a
flexible, personal transdis- ciplinary identity. This case
describes the design activities we used, the instances of failure
that precipitated our design sprint, the instructional and
institutional constraints we faced, the blueprints for future
instructional design we created on the course and program level,
and the ultimate failure of the degree program we sought to
support.},
keywords = {Design Case, Design Education, Instructional Design, Learning Experience (LX) Design, Transdisciplinarity, UX Knowledge},
pubstate = {published},
tppubtype = {article}
}
in recommendations for a four-year undergraduate curriculum in
transdisciplinary studies. The case is centered on a fast-paced,
two-week design ``sprint'' undertaken by the two authors, which
involved consolidating and synthesizing program evaluation data
and course designs from the three previous years of a novel
undergraduate transdisciplinary degree program, creating design
blueprints that outlined program-level objectives, and
identifying recommendations for future course-level design. In
the process of completing these hand-off materials for the
incoming team of instruc- tors, we had to work through
substantial ambiguity, balanc- ing the needs of identified
learner personas, the capabilities of existing instructional team
members, and the end goal of producing students that had a
flexible, personal transdis- ciplinary identity. This case
describes the design activities we used, the instances of failure
that precipitated our design sprint, the instructional and
institutional constraints we faced, the blueprints for future
instructional design we created on the course and program level,
and the ultimate failure of the degree program we sought to
support.
Gray, Colin M; Williams, Rua M; Parsons, Paul C; Toombs, Austin L; Westbrook, Abbee
Trajectories of Student Engagement with Social Justice-Informed Design Work Book Section
In: Hokanson, Brad; Exter, Marisa; Schmidt, Matthew M; Tawfik, Andrew A (Ed.): Toward Inclusive Learning Design: Social Justice, Equity, and Community, pp. 289–301, Springer Nature Switzerland, Cham, 2023, ISSN: 2625-0012.
Abstract | Links | BibTeX | Tags: Critical Theory, Design Education, Digital Civics, Ethics and Values, HCI Education, Studio Pedagogy, UX Practice
@incollection{Gray2023-sf,
title = {Trajectories of Student Engagement with Social Justice-Informed Design Work},
author = {Colin M Gray and Rua M Williams and Paul C Parsons and Austin L Toombs and Abbee Westbrook},
editor = {Brad Hokanson and Marisa Exter and Matthew M Schmidt and Andrew A Tawfik},
url = {https://doi.org/10.1007/978-3-031-37697-9_22},
doi = {10.1007/978-3-031-37697-9_22},
issn = {2625-0012},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
booktitle = {Toward Inclusive Learning Design: Social Justice, Equity, and
Community},
pages = {289–301},
publisher = {Springer Nature Switzerland},
address = {Cham},
abstract = {Designers are increasingly interested in using methodologies
that foreground the politics of design, moving beyond
product-centered notions of work that are common even within
human-centered design traditions. In this paper, we document the
experiences of undergraduate UX design students as they used a
digital civics approach to support local community needs. We
highlight how students sought to frame their design work and
outcomes, describing successful and unsuccessful trajectories of
engagement with social justice principles.},
keywords = {Critical Theory, Design Education, Digital Civics, Ethics and Values, HCI Education, Studio Pedagogy, UX Practice},
pubstate = {published},
tppubtype = {incollection}
}
that foreground the politics of design, moving beyond
product-centered notions of work that are common even within
human-centered design traditions. In this paper, we document the
experiences of undergraduate UX design students as they used a
digital civics approach to support local community needs. We
highlight how students sought to frame their design work and
outcomes, describing successful and unsuccessful trajectories of
engagement with social justice principles.
2022
Goffe, Louis; Chivukula, Shruthi Sai; Bowyer, Alex; Bowen, Simon; Toombs, Austin L; Gray, Colin M
Web Augmentation for Well-Being: the Human-Centred Design of a Takeaway Food Ordering Digital Platform Journal Article
In: Interacting with computers, pp. iwac015, 2022, ISSN: 0953-5438.
Abstract | Links | BibTeX | Tags:
@article{Goffe2022-wn,
title = {Web Augmentation for Well-Being: the Human-Centred Design of
a Takeaway Food Ordering Digital Platform},
author = {Louis Goffe and Shruthi Sai Chivukula and Alex Bowyer and Simon Bowen and Austin L Toombs and Colin M Gray},
url = {https://academic.oup.com/iwc/advance-article/doi/10.1093/iwc/iwac015/6609536},
doi = {10.1093/iwc/iwac015},
issn = {0953-5438},
year = {2022},
date = {2022-07-01},
journal = {Interacting with computers},
pages = {iwac015},
publisher = {Öxford University Press"},
abstract = {Äbstract. Online services have become increasingly centralized,
drawing on notions of the `platform economy' to focus on
ecosystem value rather than user value."},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
drawing on notions of the `platform economy' to focus on
ecosystem value rather than user value."
Gray, Colin M
Critical Pedagogy and the Pluriversal Design Studio Proceedings Article
In: Proceedings of the Design Research Society, Design Research Society, 2022.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Design Education, Design Knowledge, Ethics and Values
@inproceedings{Gray2022-kn,
title = {Critical Pedagogy and the Pluriversal Design Studio},
author = {Colin M Gray},
url = {http://dx.doi.org/10.21606/drs.2022.238
https://colingray.me/wp-content/uploads/2022/04/2022_Gray_DRS_CriticalPedagogyPluriversalDesignStudio.pdf},
doi = {10.21606/drs.2022.238},
year = {2022},
date = {2022-06-01},
urldate = {2022-06-01},
booktitle = {Proceedings of the Design Research Society},
publisher = {Design Research Society},
abstract = {Studio learning is central to the teaching of design. However,
the disruption of the COVID-19 pandemic, alongside emerging and
historic critiques of studio pedagogy, creates a space for
critical engagement with the present and potential futures of
design education in studio. In this paper, I outline historic
critiques of studio pedagogy, drawing primarily from critical
pedagogy literature to frame issues relating to disempowerment,
student agency, and monolithic representations of the student
role and student development. I build upon this critical
foundation to re-imagine studio practices as pluriversal,
recognizing the challenges and opportunities of bridging
epistemological and ontological differences and facilitating the
potential for pluralism in design curricula, our student
experiences, and the future of design professions.},
keywords = {Critical Pedagogy, Design Education, Design Knowledge, Ethics and Values},
pubstate = {published},
tppubtype = {inproceedings}
}
the disruption of the COVID-19 pandemic, alongside emerging and
historic critiques of studio pedagogy, creates a space for
critical engagement with the present and potential futures of
design education in studio. In this paper, I outline historic
critiques of studio pedagogy, drawing primarily from critical
pedagogy literature to frame issues relating to disempowerment,
student agency, and monolithic representations of the student
role and student development. I build upon this critical
foundation to re-imagine studio practices as pluriversal,
recognizing the challenges and opportunities of bridging
epistemological and ontological differences and facilitating the
potential for pluralism in design curricula, our student
experiences, and the future of design professions.
Gray, Colin M; Liu, Wei; Xin, Xin; Chin, Daniel; Marks, Jacqueline; Bunting, Sadie; Anglin, Jerry; Hutzel, Becky; Kokate, Samruddhi; Yang, Yushu
Defamiliarization and Intercultural Learning in Cross-Cultural HCI Education Proceedings Article
In: EduCHI'22: 4th Annual Symposium on HCI Education, 2022.
Abstract | Links | BibTeX | Tags: Cross-Cultural Education, Design Education, Design Knowledge, Design Methods, Design Theory, HCI Education, UX Knowledge
@inproceedings{Gray2022-es,
title = {Defamiliarization and Intercultural Learning in Cross-Cultural HCI Education},
author = {Colin M Gray and Wei Liu and Xin Xin and Daniel Chin and Jacqueline Marks and Sadie Bunting and Jerry Anglin and Becky Hutzel and Samruddhi Kokate and Yushu Yang},
url = {https://colingray.me/wp-content/uploads/2022/04/2022_Grayetal_EduCHI_DefamiliarizationInterculturalLearning.pdf},
year = {2022},
date = {2022-04-01},
urldate = {2022-04-01},
booktitle = {EduCHI'22: 4th Annual Symposium on HCI Education},
abstract = {HCI and UX work is increasingly global, and students have the
potential to benefit from building their globalization
competence. However, little research has described the unique
opportunities and challenges of intercultural project work in
the context of HCI education, including the ways in which design
knowledge is leveraged in a cross-cultural setting. In this
research paper, we describe the experiences of a Collaborative
Online International Learning (COIL) project team with
participants from China and the United States as they worked to
identify design opportunities to create ``charmful''
semi-autonomous driving experiences for the Chinese market.
Through our analysis of focus groups, synchronous group
meetings, and artifacts created over one academic semester, we
describe how students engaged design knowledge through the lens
of culture and identify strategies that the teams used to
constructively defamiliarize their understanding of the design
context and potential outcomes. We conclude with opportunities
and challenges in coordinating cross-cultural design work and
describe new ways in which defamiliarization might be a
productive lens to acknowledge and build upon cultural
knowledge.},
keywords = {Cross-Cultural Education, Design Education, Design Knowledge, Design Methods, Design Theory, HCI Education, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
potential to benefit from building their globalization
competence. However, little research has described the unique
opportunities and challenges of intercultural project work in
the context of HCI education, including the ways in which design
knowledge is leveraged in a cross-cultural setting. In this
research paper, we describe the experiences of a Collaborative
Online International Learning (COIL) project team with
participants from China and the United States as they worked to
identify design opportunities to create ``charmful''
semi-autonomous driving experiences for the Chinese market.
Through our analysis of focus groups, synchronous group
meetings, and artifacts created over one academic semester, we
describe how students engaged design knowledge through the lens
of culture and identify strategies that the teams used to
constructively defamiliarize their understanding of the design
context and potential outcomes. We conclude with opportunities
and challenges in coordinating cross-cultural design work and
describe new ways in which defamiliarization might be a
productive lens to acknowledge and build upon cultural
knowledge.
Pivonka, Anne; Makary, Laura; Gray, Colin M
Organizing Metaphors for Design Methods in Intermediate HCI Education Proceedings Article
In: EduCHI'22: 4th Annual Symposium on HCI Education, 2022.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge, Design Methods, HCI Education, Studio Pedagogy, UX Knowledge
@inproceedings{Pivonka2022-nm,
title = {Organizing Metaphors for Design Methods in Intermediate HCI Education},
author = {Anne Pivonka and Laura Makary and Colin M Gray},
url = {https://colingray.me/wp-content/uploads/2022/04/2022_PivonkaMakaryGray_EduCHI_OrganizingMetaphorsDesignMethods.pdf},
year = {2022},
date = {2022-04-01},
urldate = {2022-04-01},
booktitle = {EduCHI'22: 4th Annual Symposium on HCI Education},
abstract = {Design students must develop competence in a wide range of areas
in order to be successful in their future practice.
Increasingly, knowledge of design methods is used to frame both
a designer's repertoire and their overall facility as a
designer. However, there is little research on how students
build cognitive schema in relation to design methods or how
these schema relate to specific epistemological patterns of
engagement. In this research paper, we report a multiple case
study, capturing the experiences of four advanced undergraduate
UX design students at a large research-intensive institution.
Through an interview study and subsequent analysis, we describe
the wide variety of organizing metaphors that these students
used to frame their understanding and performance of design
methods, including both principles they used to consider methods
as knowledge, and the ways in which these organizing principles
impacted their practice of design. We conclude with
recommendations for further research on the uptake of
methods-focused competence in HCI education and practice.},
keywords = {Design Education, Design Knowledge, Design Methods, HCI Education, Studio Pedagogy, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
in order to be successful in their future practice.
Increasingly, knowledge of design methods is used to frame both
a designer's repertoire and their overall facility as a
designer. However, there is little research on how students
build cognitive schema in relation to design methods or how
these schema relate to specific epistemological patterns of
engagement. In this research paper, we report a multiple case
study, capturing the experiences of four advanced undergraduate
UX design students at a large research-intensive institution.
Through an interview study and subsequent analysis, we describe
the wide variety of organizing metaphors that these students
used to frame their understanding and performance of design
methods, including both principles they used to consider methods
as knowledge, and the ways in which these organizing principles
impacted their practice of design. We conclude with
recommendations for further research on the uptake of
methods-focused competence in HCI education and practice.
Parsons, Paul C; Gray, Colin M
Separating Grading and Feedback in UX Design Studios Proceedings Article
In: EduCHI'22: 4th Annual Symposium on HCI Education, 2022.
Abstract | Links | BibTeX | Tags: Design Education, Design Theory, HCI Education, Instructional Design, Reflection, Studio Pedagogy, UX Knowledge
@inproceedings{Parsons2022-ow,
title = {Separating Grading and Feedback in UX Design Studios},
author = {Paul C Parsons and Colin M Gray},
url = {https://colingray.me/wp-content/uploads/2022/04/2022_ParsonsGray_EduCHI_SeparatingGradingandFeedback.pdf},
year = {2022},
date = {2022-04-01},
urldate = {2022-04-01},
booktitle = {EduCHI'22: 4th Annual Symposium on HCI Education},
abstract = {Assessment and feedback are central tasks in most instructional
settings, and the reception of feedback by students is generally
regarded as an essential part of the learning process [18, 22].
Despite the centrality and importance of feedback, there is
increasing evidence that traditional feedback practices are not
effective [6, 37]. Among several known challenges to
implementing effective feedback is the entanglement of feedback
with assessment (i.e., grading), which has become so strong in
many instances that they are effectively conjoined [37]. This
integration is routine and often assumed uncritically, and it
can lead to several problems for the student experience. While
both assessment and feedback have important functions, they are
distinct, and their conflation can obscure the important role
that each has for the teacher and student. In this `teachable
moment' paper, we describe some known problems with assessment
and feedback, the value of disentangling them, and several
strategies we have taken to improve the feedback process across
a series of UX design courses at a large research university."},
keywords = {Design Education, Design Theory, HCI Education, Instructional Design, Reflection, Studio Pedagogy, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
settings, and the reception of feedback by students is generally
regarded as an essential part of the learning process [18, 22].
Despite the centrality and importance of feedback, there is
increasing evidence that traditional feedback practices are not
effective [6, 37]. Among several known challenges to
implementing effective feedback is the entanglement of feedback
with assessment (i.e., grading), which has become so strong in
many instances that they are effectively conjoined [37]. This
integration is routine and often assumed uncritically, and it
can lead to several problems for the student experience. While
both assessment and feedback have important functions, they are
distinct, and their conflation can obscure the important role
that each has for the teacher and student. In this `teachable
moment' paper, we describe some known problems with assessment
and feedback, the value of disentangling them, and several
strategies we have taken to improve the feedback process across
a series of UX design courses at a large research university."
Gray, Colin M; Hasib, Aiza; Li, Ziqing; Chivukula, Shruthi Sai
Using decisive constraints to create design methods that guide ethical impact Journal Article
In: Design Studies, vol. 79, pp. 101097, 2022, ISSN: 0142-694X.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Methods, Ethics and Values
@article{Gray2022-kv,
title = {Using decisive constraints to create design methods that guide ethical impact},
author = {Colin M Gray and Aiza Hasib and Ziqing Li and Shruthi Sai Chivukula},
url = {https://www.sciencedirect.com/science/article/pii/S0142694X22000175},
doi = {10.1016/j.destud.2022.101097},
issn = {0142-694X},
year = {2022},
date = {2022-03-01},
urldate = {2022-03-01},
journal = {Design Studies},
volume = {79},
pages = {101097},
abstract = {Numerous methods have been designed to aid practitioners in
identifying ethical concerns, imagining potential futures,
defining values, and evaluating existing systems. However, there
is little scholarship that addresses the design of these methods,
including how ethical concerns are operationalized in these
methods. In this paper, we report results of an interview study
with twelve ethics-focused method designers, investigating their
process of instigating, creating, and disseminating their method.
We conducted a top-down thematic analysis using the Biskjaer and
Halskov framework of decisive constraints, identifying intrinsic,
extrinsic, and self-imposed constraints alongside iterative and
evaluative resonance-seeking activities. This analysis provides a
rich conceptual vocabulary to better describe the design of
methods for ethical impact from the perspective of researchers
and practitioners.},
keywords = {Design Knowledge, Design Methods, Ethics and Values},
pubstate = {published},
tppubtype = {article}
}
identifying ethical concerns, imagining potential futures,
defining values, and evaluating existing systems. However, there
is little scholarship that addresses the design of these methods,
including how ethical concerns are operationalized in these
methods. In this paper, we report results of an interview study
with twelve ethics-focused method designers, investigating their
process of instigating, creating, and disseminating their method.
We conducted a top-down thematic analysis using the Biskjaer and
Halskov framework of decisive constraints, identifying intrinsic,
extrinsic, and self-imposed constraints alongside iterative and
evaluative resonance-seeking activities. This analysis provides a
rich conceptual vocabulary to better describe the design of
methods for ethical impact from the perspective of researchers
and practitioners.
Boling, Elizabeth; Gray, Colin M; Lachheb, Ahmed
Inscribing a Designer Mindset to Instructional Design Students Book Section
In: The Instructional Design Trainer's Guide, pp. 18–28, Routledge, 2022, ISBN: 9781003109938, 9781003109938.
Abstract | Links | BibTeX | Tags: Design Education, Design Theory, Ethics and Values, Instructional Design
@incollection{Boling2022-kg,
title = {Inscribing a Designer Mindset to Instructional Design Students},
author = {Elizabeth Boling and Colin M Gray and Ahmed Lachheb},
url = {https://www.taylorfrancis.com/chapters/edit/10.4324/9781003109938-3/inscribing-designer-mindset-instructional-design-students-elizabeth-boling-colin-gray-ahmed-lachheb},
doi = {10.4324/9781003109938-3},
isbn = {9781003109938, 9781003109938},
year = {2022},
date = {2022-03-01},
urldate = {2022-03-01},
booktitle = {The Instructional Design Trainer's Guide},
pages = {18--28},
publisher = {Routledge},
abstract = {In this chapter, we focus on building a designer's mindset among
instructional design (ID) students by using frame experiments as
an instructional method. We provide the theoretical foundation
of frame experiments with a sample scenario of their use and
conclude by sharing specific instructional activities that
instructors may use to build design judgment.},
keywords = {Design Education, Design Theory, Ethics and Values, Instructional Design},
pubstate = {published},
tppubtype = {incollection}
}
instructional design (ID) students by using frame experiments as
an instructional method. We provide the theoretical foundation
of frame experiments with a sample scenario of their use and
conclude by sharing specific instructional activities that
instructors may use to build design judgment.
Gray, Colin M
Languaging design methods Journal Article
In: Design Studies, vol. 78, pp. 101076, 2022, ISSN: 0142-694X.
Abstract | Links | BibTeX | Tags: Design Methods, Ethics and Values
@article{Gray2022-na,
title = {Languaging design methods},
author = {Colin M Gray},
url = {https://www.sciencedirect.com/science/article/pii/S0142694X21000879},
doi = {10.1016/j.destud.2021.101076},
issn = {0142-694X},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {Design Studies},
volume = {78},
pages = {101076},
abstract = {Design methods have been integral to design studies research,
with initial goals of bringing rationality and objectivity to
design activities, later shifting to the creation and provision
of methods as tools to encourage more reflective, meaningful, and
socially responsible design practices. However, little research
exists that describes how methods are created, what knowledge is
used to inform this creation, or connects elements of methods to
performance by designers. In this research note, I describe
performative, codification-oriented, and presentation-oriented
stances towards design methods, articulating a vocabulary that
languages aspects of methods. I describe areas where this
vocabulary may support design researchers, including building new
design methods, informing descriptive accounts of methods in use,
and supporting the creation of a theory of method.},
keywords = {Design Methods, Ethics and Values},
pubstate = {published},
tppubtype = {article}
}
with initial goals of bringing rationality and objectivity to
design activities, later shifting to the creation and provision
of methods as tools to encourage more reflective, meaningful, and
socially responsible design practices. However, little research
exists that describes how methods are created, what knowledge is
used to inform this creation, or connects elements of methods to
performance by designers. In this research note, I describe
performative, codification-oriented, and presentation-oriented
stances towards design methods, articulating a vocabulary that
languages aspects of methods. I describe areas where this
vocabulary may support design researchers, including building new
design methods, informing descriptive accounts of methods in use,
and supporting the creation of a theory of method.
Debs, Luciana; Gray, Colin M; Asunda, Paul A
Students' perceptions and reasoning patterns about the ethics of emerging technology Journal Article
In: International Journal of Technology and Design Education, 2022, ISSN: 1573-1804.
Abstract | Links | BibTeX | Tags: Design Education, Ethics and Values
@article{Debs2022-mt,
title = {Students' perceptions and reasoning patterns about the ethics of emerging technology},
author = {Luciana Debs and Colin M Gray and Paul A Asunda},
url = {https://doi.org/10.1007/s10798-021-09719-w},
doi = {10.1007/s10798-021-09719-w},
issn = {1573-1804},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {International Journal of Technology and Design Education},
abstract = {Discussions around the unethical use of emerging technology have
become increasingly common in our society. Despite previous
research acknowledging the importance of including societal-level
discussions in engineering and technology undergraduate
curricula, there is a lack of research around college students'
understanding of and engagement with the ethics of new and
emerging technology. In this qualitative study, we present the
results from 17 interviews with students from a range of
engineering and technology fields, describing how they reason as
both designers and consumers of new technology. Our goal is to
characterize students' patterns of reasoning about the ethics of
new technology, and, in this paper, we describe how this
reasoning is argued from multiple stakeholder perspectives
(corporations, government, professionals, users and society). Our
findings indicate privacy, security and balance of power as the
most relevant ethical issues to respondents, and that
participants consider several stakeholders in their reasoning,
often shifting among multiple perspectives. Furthermore,
interviewed students often concluded their reasoning by either
resigning themselves to the pervasiveness of technology or by
pushing the liability concerns to one stakeholder while
diminishing the responsibility of others. In each case,
respondents frequently avoided entering societal-level
discussions related to ethical issues of emerging technology. Our
results offer relevant insights that can facilitate further work
related to the research and teaching of ethics to college
students, as well as suggest areas for future research
particularly building upon participants' feelings of resignation
in relation to unethical use of new technology.},
keywords = {Design Education, Ethics and Values},
pubstate = {published},
tppubtype = {article}
}
become increasingly common in our society. Despite previous
research acknowledging the importance of including societal-level
discussions in engineering and technology undergraduate
curricula, there is a lack of research around college students'
understanding of and engagement with the ethics of new and
emerging technology. In this qualitative study, we present the
results from 17 interviews with students from a range of
engineering and technology fields, describing how they reason as
both designers and consumers of new technology. Our goal is to
characterize students' patterns of reasoning about the ethics of
new technology, and, in this paper, we describe how this
reasoning is argued from multiple stakeholder perspectives
(corporations, government, professionals, users and society). Our
findings indicate privacy, security and balance of power as the
most relevant ethical issues to respondents, and that
participants consider several stakeholders in their reasoning,
often shifting among multiple perspectives. Furthermore,
interviewed students often concluded their reasoning by either
resigning themselves to the pervasiveness of technology or by
pushing the liability concerns to one stakeholder while
diminishing the responsibility of others. In each case,
respondents frequently avoided entering societal-level
discussions related to ethical issues of emerging technology. Our
results offer relevant insights that can facilitate further work
related to the research and teaching of ethics to college
students, as well as suggest areas for future research
particularly building upon participants' feelings of resignation
in relation to unethical use of new technology.
Gray, Colin M
Building an Ethnographic Toolbox: Engaging Analog and Digital Tools in Virtual and Physical Spaces Journal Article
In: TechTrends, vol. 66, no. 1, pp. 56–67, 2022, ISSN: 1559-7075.
Abstract | Links | BibTeX | Tags: Critical Theory, Design Education, Instructional Design, Research Methods
@article{Gray2022-bj,
title = {Building an Ethnographic Toolbox: Engaging Analog and Digital Tools in Virtual and Physical Spaces},
author = {Colin M Gray},
url = {https://doi.org/10.1007/s11528-021-00680-y},
doi = {10.1007/s11528-021-00680-y},
issn = {1559-7075},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {TechTrends},
volume = {66},
number = {1},
pages = {56--67},
abstract = {Studio pedagogy has been used as a comprehensive approach to
prepare students to practice within their chosen discipline of
design. However, little is known about how students experience
these learning environments, including the interplay of social
and educational experiences that support the development of
expertise and identity. To explore and evaluate this complexity,
I used a critical ethnographic approach to immerse myself for one
year in a physical studio and set of Facebook groups, which in
parallel supported students' learning experience. I describe the
``ethnographic toolbox'' that I built and utilized to inform
interpretations of the physical and virtual learning
environments. This toolbox included analog and digital tools,
along with many forms of sensemaking, archiving, and engagement
with metadata that both structured and enabled my role as an
ethnographer. I describe the set of tools, and use vignettes to
illustrate how these tools were used in physical and virtual
environments.},
keywords = {Critical Theory, Design Education, Instructional Design, Research Methods},
pubstate = {published},
tppubtype = {article}
}
prepare students to practice within their chosen discipline of
design. However, little is known about how students experience
these learning environments, including the interplay of social
and educational experiences that support the development of
expertise and identity. To explore and evaluate this complexity,
I used a critical ethnographic approach to immerse myself for one
year in a physical studio and set of Facebook groups, which in
parallel supported students' learning experience. I describe the
``ethnographic toolbox'' that I built and utilized to inform
interpretations of the physical and virtual learning
environments. This toolbox included analog and digital tools,
along with many forms of sensemaking, archiving, and engagement
with metadata that both structured and enabled my role as an
ethnographer. I describe the set of tools, and use vignettes to
illustrate how these tools were used in physical and virtual
environments.
Light, Ann; Gray, Colin M; Lindström, Kristina; Forlano, Laura; Lockton, Dan; Speed, Chris
Designing Transformative Futures Proceedings Article
In: Proceedings of the Design Research Society Conference, Bilbao, Spain, 2022.
Abstract | Links | BibTeX | Tags: Critical Theory, Design Methods, Ethics and Values, Research Methods
@inproceedings{Light2022-cj,
title = {Designing Transformative Futures},
author = {Ann Light and Colin M Gray and Kristina Lindström and Laura Forlano and Dan Lockton and Chris Speed},
url = {http://dx.doi.org/10.21606/drs.2022.896
https://colingray.me/wp-content/uploads/2022/09/2022_Lightetal_DRS_DesigningTransformativeFutures.pdf},
doi = {10.21606/drs.2022.896},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {Proceedings of the Design Research Society Conference},
address = {Bilbao, Spain},
abstract = {What makes the design of futures sufficiently transformative?
Worldwide, people are aware of the need to change and keep
changing to address eco-social challenges and their fall-out in
an age of crises and transitions in climate, biodiversity, and
health. Calls for climate justice and the development of
eco-social sensibilities speak to the need for dynamic and
provisional engagements. Such concerns raise age-old issues of
inequality and colonialist destruction. Our designs carry the
imprint of this current politics, wittingly or unwittingly, into
worlds to come. This conversation asked how might we respond
fluidly to coming uncertainties, questioning our own practices
to sow the seeds of more radical transformation, while
recognizing the structural forces that can limit or temper
opportunities for design activism. It was organized in three
quadrant exercises, which we also reflect upon.},
keywords = {Critical Theory, Design Methods, Ethics and Values, Research Methods},
pubstate = {published},
tppubtype = {inproceedings}
}
Worldwide, people are aware of the need to change and keep
changing to address eco-social challenges and their fall-out in
an age of crises and transitions in climate, biodiversity, and
health. Calls for climate justice and the development of
eco-social sensibilities speak to the need for dynamic and
provisional engagements. Such concerns raise age-old issues of
inequality and colonialist destruction. Our designs carry the
imprint of this current politics, wittingly or unwittingly, into
worlds to come. This conversation asked how might we respond
fluidly to coming uncertainties, questioning our own practices
to sow the seeds of more radical transformation, while
recognizing the structural forces that can limit or temper
opportunities for design activism. It was organized in three
quadrant exercises, which we also reflect upon.
Gray, Colin M; Huston, Davin; Wolford, Christopher
Iterating Overnight: Using Cardboard to Teach Audio During a Pandemic Journal Article
In: International Journal of Engineering Education, vol. 38, no. 6, pp. 1704–1711, 2022.
Abstract | BibTeX | Tags: Design Theory, Prototyping
@article{Gray2022-mc,
title = {Iterating Overnight: Using Cardboard to Teach Audio During a Pandemic},
author = {Colin M Gray and Davin Huston and Christopher Wolford},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {International Journal of Engineering Education},
volume = {38},
number = {6},
pages = {1704--1711},
abstract = {Prototyping is a core element of engineering and technology
activity, giving form to design concepts and facilitating
iteration and testing. With the rise of the ``maker movement,''
higher fidelity forms of prototyping have often been privileged,
without deep investigation into prototyping activities that
support materially-focused exploration across different levels of
fidelity. In this paper, we describe how students in an
interdisciplinary undergraduate audio engineering course adapted
to a loss of fabrication equipment and the COVID-19 pandemic,
relying more heavily on cardboard prototypes as they ``iterated
overnight'' at home to realize the design of their loudspeaker.
We analyzed a range of iterative prototypes using a prototyping
framework we operationalized from Lim, Tenenberg, and Stolterman,
describing the filtering and manifestation dimensions across a
range of student projects. We reflect upon the trajectories of
prototyping, considering strengths and weaknesses of different
types of materials in supporting student exploration and the
pedagogical supports that may be needed to encourage this
exploration.},
keywords = {Design Theory, Prototyping},
pubstate = {published},
tppubtype = {article}
}
activity, giving form to design concepts and facilitating
iteration and testing. With the rise of the ``maker movement,''
higher fidelity forms of prototyping have often been privileged,
without deep investigation into prototyping activities that
support materially-focused exploration across different levels of
fidelity. In this paper, we describe how students in an
interdisciplinary undergraduate audio engineering course adapted
to a loss of fabrication equipment and the COVID-19 pandemic,
relying more heavily on cardboard prototypes as they ``iterated
overnight'' at home to realize the design of their loudspeaker.
We analyzed a range of iterative prototypes using a prototyping
framework we operationalized from Lim, Tenenberg, and Stolterman,
describing the filtering and manifestation dimensions across a
range of student projects. We reflect upon the trajectories of
prototyping, considering strengths and weaknesses of different
types of materials in supporting student exploration and the
pedagogical supports that may be needed to encourage this
exploration.
2021
Di, Zhu; Gray, Colin M; Toombs, Austin L; Liu, Wei
Building a Cross-Cultural UX Design Dual Degree Proceedings Article
In: IASDR 2021: The Ninth Congress of the International Association of Societies of Design Research, 2021.
Abstract | Links | BibTeX | Tags: Cross-Cultural Education, Design Education, HCI Education, Studio Pedagogy, UX Knowledge
@inproceedings{Di2021-wv,
title = {Building a Cross-Cultural UX Design Dual Degree},
author = {Zhu Di and Colin M Gray and Austin L Toombs and Wei Liu},
url = {https://colingray.me/wp-content/uploads/2021/09/2021_Dietal_IASDR_CrossCulturalUXDesignDualDegree.pdf},
year = {2021},
date = {2021-12-01},
urldate = {2021-12-01},
booktitle = {IASDR 2021: The Ninth Congress of the International
Association of Societies of Design Research},
abstract = {User Experience (UX) design has expanded rapidly across a range of industry and educational contexts in the last decade. While the core knowledge and “center” of UX is still emergent and contested, new educational programs to train the next generation of UX designers have begun to outline pedagogical practices and concepts that have relevance to the present and future of UX as a discipline. In this paper, we take a broad view of UX preparation, building on a case study of a global dual degree partnership between programs in the United States and China. We recount our individual experiences of building new programs in UX at the undergraduate and graduate levels, and the process of mapping our curricula to offer a bidirectional dual degree program that launched in 2019.},
keywords = {Cross-Cultural Education, Design Education, HCI Education, Studio Pedagogy, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M
"Scaling Up" and Adapting to Crisis: Shifting a Residential UX Studio Program Online Journal Article
In: Design and Technology Education, 2021.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Design Education, HCI Education, Studio Pedagogy
@article{Gray2021-oq,
title = {"Scaling Up" and Adapting to Crisis: Shifting a Residential UX Studio Program Online},
author = {Colin M Gray},
url = {https://ojs.lboro.ac.uk/DATE/article/view/2969},
year = {2021},
date = {2021-11-01},
urldate = {2021-11-01},
journal = {Design and Technology Education},
abstract = {Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple connections among cohorts, supporting mentorship, cognitive apprenticeship, the construction of social bonds, and reflection on one’s own development as a designer. Our program was experiencing quick growth, with our cohort size growing from 20 students in 2016 to 50 students in 2021. With the onset of pandemic restrictions, the challenges of “scaling up” and the challenges of building a virtual studio pedagogy thus met. Our “hidden curriculum” of peer feedback and tacit learning, critique as a means of socialization and feedback, emancipation of the self, and allowance for identity formation pointed towards studio properties that were central to our pedagogy and needed to be reformulated or rethought. I describe the resulting “dimensions of crisis” that impacted our pedagogy and practice, the new supports for studio learning practices that we designed, and how these changes may lead to lasting changes to our residential program once the restrictions of the pandemic subside.},
keywords = {Critical Pedagogy, Design Education, HCI Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {article}
}
Liu, Wei; Lee, Kun-Pyo; Gray, Colin M; Toombs, Austin L; Chen, Kuo-Hsiang; Leifer, Larry
Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies Journal Article
In: Applied Sciences, vol. 11, no. 22, pp. 10648, 2021.
Abstract | Links | BibTeX | Tags: Design Education, HCI Education, Transdisciplinary Education
@article{Liu2021-sz,
title = {Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies},
author = {Wei Liu and Kun-Pyo Lee and Colin M Gray and Austin L Toombs and Kuo-Hsiang Chen and Larry Leifer},
doi = {10.3390/app112210648},
year = {2021},
date = {2021-11-01},
urldate = {2021-11-01},
journal = {Applied Sciences},
volume = {11},
number = {22},
pages = {10648},
abstract = {Today's user experience (UX) educators and designers can no
longer just focus on creat- ing more usable systems, but must
also rise to the level of strategists, using design thinking and
human--computer interaction (HCI) solutions to improve academic
and business outcomes. Both psychological, designer, and
engineering approaches are adopted in this study. An invited
program review committee met to review progress of the UX program
at the Beijing Normal University (BNUX). They considered issues
and challenges facing the program today, and the steps that it
could make to develop further. During a recent augmented reality
(AR) project on designing future life experience on smart home
and wearables, several experiential concepts and prototypes were
generated to demonstrate HCI and UX research directions. The
committee was impressed by BNUX with its energy, enthusiasm, and
a sense of purpose on practicing transdisciplinary teaching and
learning activities. Recommendations on the current organization
of education, the relation between project-based learning and
research, and opportunities for exposure and visibility are
provided.},
keywords = {Design Education, HCI Education, Transdisciplinary Education},
pubstate = {published},
tppubtype = {article}
}
longer just focus on creat- ing more usable systems, but must
also rise to the level of strategists, using design thinking and
human--computer interaction (HCI) solutions to improve academic
and business outcomes. Both psychological, designer, and
engineering approaches are adopted in this study. An invited
program review committee met to review progress of the UX program
at the Beijing Normal University (BNUX). They considered issues
and challenges facing the program today, and the steps that it
could make to develop further. During a recent augmented reality
(AR) project on designing future life experience on smart home
and wearables, several experiential concepts and prototypes were
generated to demonstrate HCI and UX research directions. The
committee was impressed by BNUX with its energy, enthusiasm, and
a sense of purpose on practicing transdisciplinary teaching and
learning activities. Recommendations on the current organization
of education, the relation between project-based learning and
research, and opportunities for exposure and visibility are
provided.
Liu, Wei; Lee, Kun-Pyo; Gray, Colin M; Toombs, Austin L; Chen, Kuo-Hsiang; Leifer, Larry
Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies Journal Article
In: Äpplied Sciences, vol. 11, no. 22, pp. 10648, 2021.
Abstract | Links | BibTeX | Tags: Cross-Cultural Education, Design Education, UX Knowledge
@article{Liu2021-szb,
title = {Transdisciplinary Teaching and Learning in UX Design: A Program Review and AR Case Studies},
author = {Wei Liu and Kun-Pyo Lee and Colin M Gray and Austin L Toombs and Kuo-Hsiang Chen and Larry Leifer},
url = {https://www.mdpi.com/journal/applsci},
doi = {10.3390/app112210648},
year = {2021},
date = {2021-11-01},
urldate = {2021-11-01},
journal = {Äpplied Sciences},
volume = {11},
number = {22},
pages = {10648},
abstract = {Today's user experience (UX) educators and designers can no
longer just focus on creat- ing more usable systems, but must
also rise to the level of strategists, using design thinking and
human--computer interaction (HCI) solutions to improve academic
and business outcomes. Both psychological, designer, and
engineering approaches are adopted in this study. An invited
program review committee met to review progress of the UX program
at the Beijing Normal University (BNUX). They considered issues
and challenges facing the program today, and the steps that it
could make to develop further. During a recent augmented reality
(AR) project on designing future life experience on smart home
and wearables, several experiential concepts and prototypes were
generated to demonstrate HCI and UX research directions. The
committee was impressed by BNUX with its energy, enthusiasm, and
a sense of purpose on practicing transdisciplinary teaching and
learning activities. Recommendations on the current organization
of education, the relation between project-based learning and
research, and opportunities for exposure and visibility are
provided.},
keywords = {Cross-Cultural Education, Design Education, UX Knowledge},
pubstate = {published},
tppubtype = {article}
}
longer just focus on creat- ing more usable systems, but must
also rise to the level of strategists, using design thinking and
human--computer interaction (HCI) solutions to improve academic
and business outcomes. Both psychological, designer, and
engineering approaches are adopted in this study. An invited
program review committee met to review progress of the UX program
at the Beijing Normal University (BNUX). They considered issues
and challenges facing the program today, and the steps that it
could make to develop further. During a recent augmented reality
(AR) project on designing future life experience on smart home
and wearables, several experiential concepts and prototypes were
generated to demonstrate HCI and UX research directions. The
committee was impressed by BNUX with its energy, enthusiasm, and
a sense of purpose on practicing transdisciplinary teaching and
learning activities. Recommendations on the current organization
of education, the relation between project-based learning and
research, and opportunities for exposure and visibility are
provided.