2018
Toombs, Austin L; Gray, Colin M; Zhou, Guoyang; Light, Ann
Appropriated or Inauthentic Care in Gig-Economy Platforms: A Psycho-linguistic Analysis of Uber and Lyft Proceedings Article
In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, pp. LBW532:1–LBW532:6, ACM, Montreal QC, Canada, 2018, ISBN: 9781450356213.
Links | BibTeX | Tags: Care Ethics
@inproceedings{Toombs2018-rx,
title = {Appropriated or Inauthentic Care in Gig-Economy Platforms: A Psycho-linguistic Analysis of Uber and Lyft},
author = {Austin L Toombs and Colin M Gray and Guoyang Zhou and Ann Light},
url = {http://doi.acm.org/10.1145/3170427.3188657},
doi = {10.1145/3170427.3188657},
isbn = {9781450356213},
year = {2018},
date = {2018-01-01},
booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors
in Computing Systems},
pages = {LBW532:1--LBW532:6},
publisher = {ACM},
address = {Montreal QC, Canada},
series = {CHI EA '18},
keywords = {Care Ethics},
pubstate = {published},
tppubtype = {inproceedings}
}
Kou, Yubo; Gray, Colin M; Toombs, Austin L; Nardi, Bonnie
The Politics of Titling: The Representation of Countries in CHI Papers Proceedings Article
In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, pp. alt16:1–alt16:10, ACM, Montreal QC, Canada, 2018, ISBN: 9781450356213.
Links | BibTeX | Tags: Critical Theory
@inproceedings{Kou2018-zr,
title = {The Politics of Titling: The Representation of Countries in CHI Papers},
author = {Yubo Kou and Colin M Gray and Austin L Toombs and Bonnie Nardi},
url = {http://doi.acm.org/10.1145/3170427.3188409},
doi = {10.1145/3170427.3188409},
isbn = {9781450356213},
year = {2018},
date = {2018-01-01},
booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors
in Computing Systems},
pages = {alt16:1--alt16:10},
publisher = {ACM},
address = {Montreal QC, Canada},
series = {CHI EA '18},
keywords = {Critical Theory},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M
Revealing Students' Ethical Awareness during Problem Framing Journal Article
In: International Journal of Art & Design Education, vol. 96, no. Dorst 2011, pp. 359, 2018, ISSN: 1476-8062.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge, Ethics and Values
@article{Gray2018-re,
title = {Revealing Students' Ethical Awareness during Problem Framing},
author = {Colin M Gray},
url = {http://doi.wiley.com/10.1111/jade.12190},
doi = {10.1111/jade.12190},
issn = {1476-8062},
year = {2018},
date = {2018-01-01},
journal = {International Journal of Art & Design Education},
volume = {96},
number = {Dorst 2011},
pages = {359},
publisher = {Wiley Online Library},
abstract = {Abstract Expert designers determine what problem needs to be
solved by creating a frame that allows the identification of
potential solutions. However, it is unclear how students learn
to generate these frames effectively, particularly in relation
to ethical decision-making and selecting appropriate
constraints. In this study, undergraduate and graduate
industrial design students at a large Midwestern United States
university participated in a one-day workshop that focused on designing products for natives of sub-Saharan Africa to sell in their home nations. Participants (n=100) worked in 21 teams to
generate a range of constraints and problem statements while
being scaffolded by instructions, research materials and
worksheets. Teams struggled to identify specific use contexts
and users, even though these elements were present in relatively
complex form in provided research materials. Students appeared
to build distance between their own experiences and that of
users they were designing for, leading to little awareness of
the ethical and normative commitments that were reified in their
problem statements and solutions. Implications for the explicit
development of an ethically aware design character in design
education are considered.},
keywords = {Design Education, Design Knowledge, Ethics and Values},
pubstate = {published},
tppubtype = {article}
}
solved by creating a frame that allows the identification of
potential solutions. However, it is unclear how students learn
to generate these frames effectively, particularly in relation
to ethical decision-making and selecting appropriate
constraints. In this study, undergraduate and graduate
industrial design students at a large Midwestern United States
university participated in a one-day workshop that focused on designing products for natives of sub-Saharan Africa to sell in their home nations. Participants (n=100) worked in 21 teams to
generate a range of constraints and problem statements while
being scaffolded by instructions, research materials and
worksheets. Teams struggled to identify specific use contexts
and users, even though these elements were present in relatively
complex form in provided research materials. Students appeared
to build distance between their own experiences and that of
users they were designing for, leading to little awareness of
the ethical and normative commitments that were reified in their
problem statements and solutions. Implications for the explicit
development of an ethically aware design character in design
education are considered.
Kou, Yubo; Gray, Colin M; Toombs, Austin L; Adams, Robin S
Knowledge Production and Social Roles in an Online Community of Emerging Occupation: A Study of User Experience Practitioners on Reddit Proceedings Article
In: Hawaii International Conference on System Sciences 2018 (HICSS-51), 2018.
Abstract | Links | BibTeX | Tags: Design Education, Practice-Led Research, UX Knowledge
@inproceedings{Kou2018-cm,
title = {Knowledge Production and Social Roles in an Online Community of Emerging Occupation: A Study of User Experience Practitioners on Reddit},
author = {Yubo Kou and Colin M Gray and Austin L Toombs and Robin S Adams},
url = {https://aisel.aisnet.org/hicss-51/dsm/dsm_and_communities/3/},
year = {2018},
date = {2018-01-01},
booktitle = {Hawaii International Conference on System Sciences 2018
(HICSS-51)},
abstract = {New occupations are emerging that have high job demand in the
market, but lack a coherent body of disciplinary knowledge. For
example, user experience (UX) design is an emerging occupation
that has not been adequately supported by the traditional
educational system. For learners beginning their undergraduate
education, there is no concrete path to follow to become a UX
professional, due to few UX-focused undergraduate academic
programs. Online communities of practices have been recognized
as important learning venues, even while institutions of formal
education often lag behind in structuring knowledge production
and distribution. However, little is known about how knowledge
is generated and diffused in online communities in the context
of emerging occupations with volatile knowledge boundaries. In
this paper, we analyze knowledge production in relation to
social roles in an online UX community. We show that knowledge
production is highly distributed, involving the participation of
community members of varied levels of experience. We discuss how
online communities support the development of the UX occupation.},
keywords = {Design Education, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
market, but lack a coherent body of disciplinary knowledge. For
example, user experience (UX) design is an emerging occupation
that has not been adequately supported by the traditional
educational system. For learners beginning their undergraduate
education, there is no concrete path to follow to become a UX
professional, due to few UX-focused undergraduate academic
programs. Online communities of practices have been recognized
as important learning venues, even while institutions of formal
education often lag behind in structuring knowledge production
and distribution. However, little is known about how knowledge
is generated and diffused in online communities in the context
of emerging occupations with volatile knowledge boundaries. In
this paper, we analyze knowledge production in relation to
social roles in an online UX community. We show that knowledge
production is highly distributed, involving the participation of
community members of varied levels of experience. We discuss how
online communities support the development of the UX occupation.
Boling, Elizabeth; Gray, Colin M
Use of Precedent as a Narrative Practice in Design Learning Book Section
In: Hokanson, Brad; Clinton, Gregory; Kaminski, Karen (Ed.): Educational Technology and Narrative: Story and Instructional Design, pp. 259–270, Springer International Publishing, Cham, 2018, ISBN: 9783319699141.
Abstract | Links | BibTeX | Tags: Design Education, Design Knowledge
@incollection{Boling2018-wv,
title = {Use of Precedent as a Narrative Practice in Design Learning},
author = {Elizabeth Boling and Colin M Gray},
editor = {Brad Hokanson and Gregory Clinton and Karen Kaminski},
url = {https://doi.org/10.1007/978-3-319-69914-1_21},
doi = {10.1007/978-3-319-69914-1_21},
isbn = {9783319699141},
year = {2018},
date = {2018-01-01},
booktitle = {Educational Technology and Narrative: Story and Instructional
Design},
pages = {259--270},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this chapter, we discuss narrative as a tool for designing,
with regard particularly to how narrative may characterize
precedent. Precedent is a critical form of design knowledge,
comprising the designer's awareness and experience, direct or
vicarious, of existing designs. Precedent informs an
understanding of a design space, affords the generation of
design moves within those spaces, and facilitates the creation
of new solutions. We describe the narrative character of
precedent and illustrate the narrative nature and use of
precedent via an empirical study of masters-level student
designers as they began to understand and attempt to articulate
the precedent relationships that were informing their design
activity.},
keywords = {Design Education, Design Knowledge},
pubstate = {published},
tppubtype = {incollection}
}
with regard particularly to how narrative may characterize
precedent. Precedent is a critical form of design knowledge,
comprising the designer's awareness and experience, direct or
vicarious, of existing designs. Precedent informs an
understanding of a design space, affords the generation of
design moves within those spaces, and facilitates the creation
of new solutions. We describe the narrative character of
precedent and illustrate the narrative nature and use of
precedent via an empirical study of masters-level student
designers as they began to understand and attempt to articulate
the precedent relationships that were informing their design
activity.
Gray, Colin M; Toombs, Austin L; Light, Ann; Vines, John
Editorial: Ethics, Values, and Designer Responsibility Proceedings Article
In: Proceedings of the Design Research Society, Design Research Society, Shannon, Ireland, 2018.
Links | BibTeX | Tags: Ethics and Values
@inproceedings{Gray2018-bx,
title = {Editorial: Ethics, Values, and Designer Responsibility},
author = {Colin M Gray and Austin L Toombs and Ann Light and John Vines},
url = {https://par.nsf.gov/biblio/10064084},
doi = {10.21606/dma.2018.003},
year = {2018},
date = {2018-01-01},
booktitle = {Proceedings of the Design Research Society},
volume = {1},
publisher = {Design Research Society},
address = {Shannon, Ireland},
keywords = {Ethics and Values},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M
Narrative Qualities of Design Argumentation Book Section
In: Hokanson, Brad; Clinton, Gregory; Kaminski, Karen (Ed.): Educational Technology and Narrative: Story and Instructional Design, pp. 51–64, Springer International Publishing, Cham, 2018, ISBN: 9783319699141.
Abstract | Links | BibTeX | Tags: Critique, Design Education, HCI Education, Reflection
@incollection{Gray2018-pg,
title = {Narrative Qualities of Design Argumentation},
author = {Colin M Gray},
editor = {Brad Hokanson and Gregory Clinton and Karen Kaminski},
url = {https://doi.org/10.1007/978-3-319-69914-1_5},
doi = {10.1007/978-3-319-69914-1_5},
isbn = {9783319699141},
year = {2018},
date = {2018-01-01},
urldate = {2018-01-01},
booktitle = {Educational Technology and Narrative: Story and Instructional
Design},
pages = {51--64},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {The narrative qualities of a design presentation and subsequent
critique comprise a design argument, distilling designers'
rationale for their design, rooted in their process. In this
paper, I analyze two consecutive design presentations from an
introductory undergraduate human-centered design studio,
documenting the argumentation structures students rely upon when
``selling'' their design. Dominant argumentation structures of
these presentation events are described and related to narrative
in a human-centered design context.},
keywords = {Critique, Design Education, HCI Education, Reflection},
pubstate = {published},
tppubtype = {incollection}
}
critique comprise a design argument, distilling designers'
rationale for their design, rooted in their process. In this
paper, I analyze two consecutive design presentations from an
introductory undergraduate human-centered design studio,
documenting the argumentation structures students rely upon when
``selling'' their design. Dominant argumentation structures of
these presentation events are described and related to narrative
in a human-centered design context.
Kou, Yubo; Gray, Colin M
Towards Professionalization in an Online Community of Emerging Occupation: Discourses among UX Practitioners Proceedings Article
In: Proceedings of the 2018 ACM Conference on Supporting Groupwork, pp. 322–334, ACM, New York, New York, USA, 2018, ISBN: 9781450355629.
Abstract | Links | BibTeX | Tags: Design Knowledge, Practice-Led Research, UX Knowledge
@inproceedings{Kou2018-kc,
title = {Towards Professionalization in an Online Community of Emerging Occupation: Discourses among UX Practitioners},
author = {Yubo Kou and Colin M Gray},
url = {https://dl.acm.org/citation.cfm?doid=3148330.3148352},
doi = {10.1145/3148330.3148352},
isbn = {9781450355629},
year = {2018},
date = {2018-01-01},
booktitle = {Proceedings of the 2018 ACM Conference on Supporting Groupwork},
pages = {322--334},
publisher = {ACM},
address = {New York, New York, USA},
abstract = {The occupational landscape of the digital economy is rapidly
changing, resulting in the emergence of multidisciplinary
occupations. Emerging occupations such as user experience (UX)
design are in high demand, but these occupations lack clear
boundaries and have yet to develop into a profession with a
specified, coherent body of knowledge. While traditional
occupations such as medicine and law successfully claimed their
professional jurisdiction and high social power and status long
before the Internet, how do these emerging occupations work
towards professionalization, particularly as they are
increasingly supported by and through online communities? In
this paper, we investigate an online UX community to understand
how UX practitioners specify their occupational knowledge and
professional boundaries. Using this case as an example and
provocation, we discuss how online communities support the
emergence of new occupations and may play an indispensable role
in modern day patterns of professionalization.},
keywords = {Design Knowledge, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
changing, resulting in the emergence of multidisciplinary
occupations. Emerging occupations such as user experience (UX)
design are in high demand, but these occupations lack clear
boundaries and have yet to develop into a profession with a
specified, coherent body of knowledge. While traditional
occupations such as medicine and law successfully claimed their
professional jurisdiction and high social power and status long
before the Internet, how do these emerging occupations work
towards professionalization, particularly as they are
increasingly supported by and through online communities? In
this paper, we investigate an online UX community to understand
how UX practitioners specify their occupational knowledge and
professional boundaries. Using this case as an example and
provocation, we discuss how online communities support the
emergence of new occupations and may play an indispensable role
in modern day patterns of professionalization.
Kou, Yubo; Gray, Colin M
What do you recommend a complete beginner like me to practice?: Professional Self-Disclosure in an Online Community Journal Article
In: Proceedings of the ACM on Human-Computer Interaction, vol. 2, no. CSCW, pp. 94, 2018.
Links | BibTeX | Tags: Design Knowledge, Practice-Led Research, UX Knowledge
@article{Kou2018-vh,
title = {What do you recommend a complete beginner like me to practice?: Professional Self-Disclosure in an Online Community},
author = {Yubo Kou and Colin M Gray},
url = {https://dl.acm.org/citation.cfm?doid=3290265.3274363},
doi = {10.1145/3274363},
year = {2018},
date = {2018-01-01},
journal = {Proceedings of the ACM on Human-Computer Interaction},
volume = {2},
number = {CSCW},
pages = {94},
publisher = {ACM},
keywords = {Design Knowledge, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {article}
}
Gray, Colin M; Fernandez, Todd M
When World(view)s Collide: Contested Epistemologies and Ontologies in Transdisciplinary Education Journal Article
In: International Journal of Engineering Education, vol. 34, no. 2, pp. 574–589, 2018, ISSN: 0949-149X.
Abstract | BibTeX | Tags: Critical Pedagogy, Design Education, Transdisciplinarity, Transdisciplinary Education
@article{Gray2018-wz,
title = {When World(view)s Collide: Contested Epistemologies and Ontologies in Transdisciplinary Education},
author = {Colin M Gray and Todd M Fernandez},
issn = {0949-149X},
year = {2018},
date = {2018-01-01},
journal = {International Journal of Engineering Education},
volume = {34},
number = {2},
pages = {574--589},
abstract = {In conjunction with the drive towards human-centered design in
engineering education, questions arise regarding how students
build and engage a socially-aware engineering identity, and how
this identity points towards beliefs about the nature of reality.
In this paper, we describe how students in a transdisciplinary
undergraduate program struggle to engage with ontological and
epistemological perspectives that draw on this social turn,
particularly in relation to human-centered engineering approaches
and sociotechnical complexity. We use a critical qualitative
meaning reconstruction approach to deeply analyze the
meaning-making assumptions of the students. Our findings reveal
characteristic barriers in engaging with other subjectivities,
and related epistemological and ontological claims implicit in
these subjectivities. Specifically, we show that students'
observable behaviors often mask misalignments between their
epistemic beliefs and the designerly practices they
employ---failing to account for the multiple subjective realities
that the tools are designed to uncover. For these students, that
misalignment makes the learning or practice of designerly
behaviors less formative of a designerly identity. We conclude
with implications for encouraging socially-aware identity
formation in engineering education.},
keywords = {Critical Pedagogy, Design Education, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {article}
}
engineering education, questions arise regarding how students
build and engage a socially-aware engineering identity, and how
this identity points towards beliefs about the nature of reality.
In this paper, we describe how students in a transdisciplinary
undergraduate program struggle to engage with ontological and
epistemological perspectives that draw on this social turn,
particularly in relation to human-centered engineering approaches
and sociotechnical complexity. We use a critical qualitative
meaning reconstruction approach to deeply analyze the
meaning-making assumptions of the students. Our findings reveal
characteristic barriers in engaging with other subjectivities,
and related epistemological and ontological claims implicit in
these subjectivities. Specifically, we show that students'
observable behaviors often mask misalignments between their
epistemic beliefs and the designerly practices they
employ---failing to account for the multiple subjective realities
that the tools are designed to uncover. For these students, that
misalignment makes the learning or practice of designerly
behaviors less formative of a designerly identity. We conclude
with implications for encouraging socially-aware identity
formation in engineering education.
2017
Baaki, John; Gray, Colin M; Howard, Craig D; Boling, Elizabeth
Introduction to the Student Design Case SLAM Journal Article
In: International Journal of Designs for Learning, vol. 8, no. 2, 2017, ISSN: 2159-449X, 2159-449X.
Abstract | Links | BibTeX | Tags:
@article{Baaki2017-yw,
title = {Introduction to the Student Design Case SLAM},
author = {John Baaki and Colin M Gray and Craig D Howard and Elizabeth Boling},
url = {https://scholarworks.iu.edu/journals/index.php/ijdl/article/view/24101},
doi = {10.14434/ijdl.v8i2.24101},
issn = {2159-449X, 2159-449X},
year = {2017},
date = {2017-11-01},
journal = {International Journal of Designs for Learning},
volume = {8},
number = {2},
abstract = {At the 2016 Association for Educational Communications and
Technology Convention in Las Vegas, the IJDL editorial team
hosted a Student Design Case SLAM. The focus of the one-day
workshop was to engage graduate students in writing a publishable
design case. Nine graduate students participated in the Design
Case SLAM. Each graduate student brought the beginnings of a
design case. Students were assigned to groups of three and
assigned to an editor. Editors provided design case prompts and
students completed free writing exercises which included feedback
from the editor and group members.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Technology Convention in Las Vegas, the IJDL editorial team
hosted a Student Design Case SLAM. The focus of the one-day
workshop was to engage graduate students in writing a publishable
design case. Nine graduate students participated in the Design
Case SLAM. Each graduate student brought the beginnings of a
design case. Students were assigned to groups of three and
assigned to an editor. Editors provided design case prompts and
students completed free writing exercises which included feedback
from the editor and group members.
Gray, Colin M; Boling, Elizabeth
Designers' Articulation and Activation of Instrumental Design Judgements in Cross-Cultural User Research Book Chapter
In: pp. 191-211, CRC Press, 2017.
BibTeX | Tags: Design Knowledge, Practice-Led Research
@inbook{Gray2017e,
title = {Designers' Articulation and Activation of Instrumental Design Judgements in Cross-Cultural User Research},
author = {Colin M Gray and Elizabeth Boling},
year = {2017},
date = {2017-11-01},
pages = {191-211},
publisher = {CRC Press},
keywords = {Design Knowledge, Practice-Led Research},
pubstate = {published},
tppubtype = {inbook}
}
Gray, Colin M; Kou, Yubo
UX Practitioners' Engagement with Intermediate-Level Knowledge Proceedings Article
In: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, pp. 13–17, ACM, New York, New York, USA, 2017, ISBN: 9781450349918.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Theory, Practice-Led Research, UX Knowledge
@inproceedings{Gray2017-rk,
title = {UX Practitioners' Engagement with Intermediate-Level Knowledge},
author = {Colin M Gray and Yubo Kou},
url = {http://dl.acm.org/citation.cfm?doid=3064857.3079110},
doi = {10.1145/3064857.3079110},
isbn = {9781450349918},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems},
pages = {13--17},
publisher = {ACM},
address = {New York, New York, USA},
abstract = {Scholars have repeatedly called for the knowledge production efforts of the HCI research community to have resonance with the needs of practitioners. These efforts, reified in approaches such as “implications for design,” annotated portfolios, and other forms of intermediate-level knowledge have begun to take hold within the research community, yet it is unclear if and how these forms of knowledge are used to actually support user experience (UX) practice. In this study, we analyzed resources shared via URLs that pointed to articles on external websites within a practitioner- focused Reddit community. Using Löwgren’s taxonomy of intermediate-level knowledge, we identified the forms of knowledge these resources represent, and use this analysis as a provocation for future exploration into the types of knowledge practitioners desire and use to support their practice.},
keywords = {Design Knowledge, Design Theory, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
Brier, Jason A; Gray, Colin M; Kou, Yubo
In Search of UX Translators: Analyzing Researcher-Practitioner Interactions on Twitter Proceedings Article
In: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, pp. 111–115, ACM, New York, New York, USA, 2017, ISBN: 9781450349918.
Abstract | Links | BibTeX | Tags: Design Knowledge, Practice-Led Research, Translational Science, UX Knowledge
@inproceedings{Brier2017-nl,
title = {In Search of UX Translators: Analyzing Researcher-Practitioner Interactions on Twitter},
author = {Jason A Brier and Colin M Gray and Yubo Kou},
url = {http://dl.acm.org/citation.cfm?doid=3064857.3079129},
doi = {10.1145/3064857.3079129},
isbn = {9781450349918},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of the 2017 ACM Conference Companion Publication
on Designing Interactive Systems},
pages = {111--115},
publisher = {ACM},
address = {New York, New York, USA},
abstract = {Interest in the nature of HCI practice has increased in the past
decade, particularly in relation to the role and existence of
``translators'' that may bridge the gap between research and UX
practice. At present, there is insufficient research to
appropriately define and identify the activities of translators,
and we hope to provoke additional interest in this area by
documenting the UX - focused interactions on Twitter. In this
work-in-progress, we identified and visualized interactions
among a stratified set of UX practitioners and
practitioner-academic hybrids on Twitter, analyzing their
interactions to understand what relationships and roles may
exist. We found few potential translators, and none from a
primarily academic perspective. We identify implications and
provocations from this visualization and Twitter analysis
approach for future practice-led research.},
keywords = {Design Knowledge, Practice-Led Research, Translational Science, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
decade, particularly in relation to the role and existence of
``translators'' that may bridge the gap between research and UX
practice. At present, there is insufficient research to
appropriately define and identify the activities of translators,
and we hope to provoke additional interest in this area by
documenting the UX - focused interactions on Twitter. In this
work-in-progress, we identified and visualized interactions
among a stratified set of UX practitioners and
practitioner-academic hybrids on Twitter, analyzing their
interactions to understand what relationships and roles may
exist. We found few potential translators, and none from a
primarily academic perspective. We identify implications and
provocations from this visualization and Twitter analysis
approach for future practice-led research.
Gray, Colin M; Exter, Marisa; Krause, Terri S
Moving Towards Individual Competence From Group Work in Transdisciplinary Education Proceedings Article
In: Proceedings of the 2017 American Society for Engineering Education Annual Conference & Exposition , 2017.
Abstract | Links | BibTeX | Tags: Design Education, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Gray2017d,
title = {Moving Towards Individual Competence From Group Work in Transdisciplinary Education},
author = {Colin M Gray and Marisa Exter and Terri S Krause},
url = {https://peer.asee.org/28691},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of the 2017 American Society for Engineering Education Annual Conference & Exposition },
abstract = {Collaboration has been identified as a key 21st century skill, vital for success in multidisciplinary environments that are increasingly common in engineering and technology contexts. While researchers have frequently discussed how students develop competencies that facilitate success in groups, little is known about how individual students build their own sense of competence and autonomy after working primarily in groups. In this paper, we present results from an undergraduate transdisciplinary degree program in which students spent the first two years of their core degree experience working almost exclusively in groups, while also developing an individual set of disciplinary interests and competencies. Researchers built an understanding of students’ individual and group development through extended ethnographic engagement, focus groups, and interviews as students worked concurrently on group and individual projects for the first time during the first semester of their junior year. Based on analysis of this transitional semester, we identified strategies that students used to build an individual sense of competence, in both technical and “soft” skills. These strategies allow for a fuller conversation regarding how students adapt competence gained in their group experiences and identify new areas of competence that must be confronted and mastered. These findings indicate the need to further understand the differences in the ways that the sequencing of group and individual work might impact the development of competencies in individual students, and the ways in which a project-based environment can encourage this development in a systematic and sustainable way.},
keywords = {Design Education, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Vorvoreanu, Mihaela; Gray, Colin M; Parsons, Paul; Rasche, Nancy
Advancing UX Education: A Model for Integrated Studio Pedagogy Proceedings Article
In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1441-1446, ACM, New York, New York, USA, 2017, ISBN: 9781450346559.
Abstract | Links | BibTeX | Tags: Design Education, HCI Education
@inproceedings{Vorvoreanu2017-sv,
title = {Advancing UX Education: A Model for Integrated Studio Pedagogy},
author = {Mihaela Vorvoreanu and Colin M Gray and Paul Parsons and Nancy Rasche},
url = {https://colingray.me/wp-content/uploads/2019/08/2017_VorvoreanuGrayParsonsRasche_CHI_AdvancingUXEducation.pdf
http://dl.acm.org/citation.cfm?doid=3025453.3025726},
doi = {10.1145/3025453.3025726},
isbn = {9781450346559},
year = {2017},
date = {2017-05-01},
urldate = {2017-05-01},
booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
pages = {1441-1446},
publisher = {ACM},
address = {New York, New York, USA},
institution = {ACM},
abstract = {The rapid growth of the UX profession has led to an increased need for qualified practitioners and a proliferation of UX educational programs offered in both academia and industry. In this note, we present the design and initial evaluation of a new studio-based undergraduate program in UX—the first of its kind at a large, research-intensive US university. The program includes several curricular innovations, such as an integrated studio pedagogy in which six topical strands are interwoven across two types of studios. These studios are interconnected and span five semesters of the undergraduate experience. We present the curriculum model and the foundational principles that informed its design. We describe the two types of studios and their interconnection, and present early evaluation data showing that students are building valuable skills. The program described in this note provides a trailblazing model for UX pedagogy at the undergraduate level.},
keywords = {Design Education, HCI Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Boling, Elizabeth
Designers' Articulation and Activation of Instrumental Design Judgments in Cross-Cultural User Research Book Chapter
In: Christensen, Bo T; Ball, Linden J; Halskov, Kim (Ed.): Analysing Design Thinking: Studies of Cross-Cultural Co-Creation, pp. 191–214, CRC Press, Boca Raton, FL, 2017.
BibTeX | Tags: Design Knowledge, Ethics and Values, Practice-Led Research
@inbook{Gray2017-dx,
title = {Designers' Articulation and Activation of Instrumental Design Judgments in Cross-Cultural User Research},
author = {Colin M Gray and Elizabeth Boling},
editor = {Bo T Christensen and Linden J Ball and Kim Halskov},
year = {2017},
date = {2017-01-01},
booktitle = {Analysing Design Thinking: Studies of Cross-Cultural Co-Creation},
pages = {191--214},
publisher = {CRC Press},
address = {Boca Raton, FL},
keywords = {Design Knowledge, Ethics and Values, Practice-Led Research},
pubstate = {published},
tppubtype = {inbook}
}
Exter, Marisa; Ashby, Iryna; Gray, Colin M; Wilder, Denise Mcallister; Krause, Terri S
Systematically Integrating Liberal Education in a Transdisciplinary Design Studio Environment Proceedings Article
In: ASEE Annual Conference and Exposition, Conference Proceedings, ASEE, Columbus, Ohio, 2017, ISSN: 2153-5965.
Abstract | Links | BibTeX | Tags: Design Education, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Exter2017-dv,
title = {Systematically Integrating Liberal Education in a Transdisciplinary Design Studio Environment},
author = {Marisa Exter and Iryna Ashby and Colin M Gray and Denise Mcallister Wilder and Terri S Krause},
url = {https://colingray.me/wp-content/uploads/2019/08/2017_Exteretal_ASEE_HumanitiesIntegration.pdf
https://peer.asee.org/28901},
issn = {2153-5965},
year = {2017},
date = {2017-01-01},
booktitle = {ASEE Annual Conference and Exposition, Conference Proceedings},
volume = {2017-June},
publisher = {ASEE},
address = {Columbus, Ohio},
abstract = {Many scholars have cited the importance of integrating humanities and social science content into engineering and technology education, noting the value in building students’ deep competence in communication and interpersonal skills, including an understanding of how technology is intertwined with societal and human needs. However, there is relatively little guidance as to how viewpoints and content from liberal education perspectives might be integrated systematically into a single, transdisciplinary learning experience that allows students to view the world through different lenses from a variety of disciplinary perspectives while locating and synthesizing information crucial to solving interesting and worthwhile problems that may not be obvious from a solely technical or solely humanities perspective. In this paper, we present a case study including multiple iterations of a learning experience that integrates liberal education, design, and technology content and forms the core of an undergraduate transdisciplinary degree program. Using an ethnographic approach, we trace the evolution of students’ and instructors’ perceptions and intentions in relation to integrating liberal education, and document these perspectives through interviews, focus groups, and course observations.},
keywords = {Design Education, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Kou, Yubo; Gray, Colin M
Supporting Distributed Critique through Interpretation and Sense-Making in an Online Creative Community Journal Article
In: Proceedings of the ACM on Human-Computer Interaction, vol. 1, no. CSCW, pp. 60, 2017, ISSN: 2573-0142.
Abstract | Links | BibTeX | Tags: Critique, Design Knowledge, Practice-Led Research, UX Knowledge
@article{Kou2017-iq,
title = {Supporting Distributed Critique through Interpretation and Sense-Making in an Online Creative Community},
author = {Yubo Kou and Colin M Gray},
url = {https://colingray.me/wp-content/uploads/2019/08/2017_KouGray_CSCW_PACMHCI_DistributedCritique.pdf
http://dl.acm.org/citation.cfm?doid=3171581.3134695},
doi = {10.1145/3134695},
issn = {2573-0142},
year = {2017},
date = {2017-01-01},
journal = {Proceedings of the ACM on Human-Computer Interaction},
volume = {1},
number = {CSCW},
pages = {60},
publisher = {ACM},
abstract = {Critique is an important component of creative work in design education and practice, through which individuals can solicit advice and obtain feedback on their work. Face-to-face critique in offline settings such as design studios has been well-documented and theorized. However, little is known about unstructured distributed critique in online creative communities where people share and critique each other’s work, and how these practices might resemble or differ from studio critique. In this paper, we use mixed-methods to examine distributed critique practices in a UX-focused online creative community on Reddit. We found that distributed critique resembles studio critique categorically, but differs qualitatively. While studio critique often focuses on depth, distributed critique often revolved around collective sensemaking, through which creative workers engaged in iteratively interpreting, defining, and refining the artifact and their process. We discuss the relationship between distributed critique and socio-technical systems and identify implications for future research.},
keywords = {Critique, Design Knowledge, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {article}
}
Gray, Colin M; Fernandez, Todd M
Developing a Socially-Aware Engineering Identity Through Transdisciplinary Learning Proceedings Article
In: Proceedings of the Mudd Design Workshop X: Design and the Future of the Engineer of 2020, Harvey Mudd College, Claremont, CA, 2017.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Design Education, Design Knowledge, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Gray2017-mi,
title = {Developing a Socially-Aware Engineering Identity Through Transdisciplinary Learning},
author = {Colin M Gray and Todd M Fernandez},
url = {https://colingray.me/wp-content/uploads/2019/08/2017_GrayFernandez_MUDD_SociallyAwareEngineeringIdentity.pdf},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the Mudd Design Workshop X: Design and the Future of the Engineer of 2020},
publisher = {Harvey Mudd College},
address = {Claremont, CA},
abstract = {In conjunction with the drive towards human-centered design in engineering education, questions arise regarding how students build and engage a socially-aware engineering identity. In this paper, we describe how students in a transdisciplinary undergraduate program struggle to engage with ontological and epistemological perspectives that draw on that social turn, particularly in relation to human-centered engineering approaches and sociotechnical complexity. We use a critical qualitative meaning reconstruction approach to deeply analyze the meaning-making assumptions of these students to reveal characteristic barriers in engaging with other subjectivities, and related epistemological and ontological claims implicit in these subjectivities. We conclude with implications for encouraging socially-aware identity formation in engineering education.},
keywords = {Critical Pedagogy, Design Education, Design Knowledge, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Exter, Marisa; Gray, Colin M; Fernandez, Todd M
Transdisciplinary design education: Do differing disciplinary backgrounds divide or unify? Proceedings Article
In: Mudd Design Workshop X: Design and the Future of the Engineer of 2020, Claremont, CA, 2017.
Abstract | Links | BibTeX | Tags: Design Education, Design Theory, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Exter2017-rr,
title = {Transdisciplinary design education: Do differing disciplinary backgrounds divide or unify?},
author = {Marisa Exter and Colin M Gray and Todd M Fernandez},
url = {https://colingray.me/wp-content/uploads/2019/08/2017_ExterGrayFernandez_MUDD_ConceptionsofDesign.pdf},
year = {2017},
date = {2017-01-01},
booktitle = {Mudd Design Workshop X: Design and the Future of the Engineer of 2020},
address = {Claremont, CA},
abstract = {The purpose of this study is to explore the similarities and differences in understandings of design among faculty with differing backgrounds. By understanding how faculty conceptualize design, we can assess the impact of potential misalignment on a design-dependent educational environment. Faculty interviewed for this paper are involved in an innovative transdisciplinary program, in which students are encouraged to understand and activate both technical and humanistic skills and knowledge to address “wicked” design problems. The program relies on design philosophies (e.g., human-centered design) and pedagogical emphasis (i.e., studio). The faculty have spent significant time co-designing the program-level experience, and generally assumed that the group has a common understanding of concepts related to design and how those concepts may be operationalized in the classroom. This assumption was challenged as teaching practices evolved based on student responses and changing membership of the faculty group. An apparent lack of alignment among faculty inspired us to study the range of beliefs across the faculty group about design, conceptions and operationalization of design terminology, and processes. The following research questions are addressed in this study: 1) How do faculty members characterize design and the design process?; and 2) How consistent are the faculty in the way that they characterize design and the design process?},
keywords = {Design Education, Design Theory, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Gray, Colin M; Boling, Elizabeth
Inscribing ethics and values in designs for learning: a problematic Journal Article
In: Educational technology research and development: ETR & D, vol. 64, no. 5, pp. 969–1001, 2016, ISSN: 1042-1629, 1556-6501.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Ethics and Values
@article{Gray2016-mp,
title = {Inscribing ethics and values in designs for learning: a problematic},
author = {Colin M Gray and Elizabeth Boling},
url = {https://doi.org/10.1007/s11423-016-9478-x},
doi = {10.1007/s11423-016-9478-x},
issn = {1042-1629, 1556-6501},
year = {2016},
date = {2016-10-01},
journal = {Educational technology research and development: ETR & D},
volume = {64},
number = {5},
pages = {969--1001},
publisher = {Springer},
abstract = {The exponential growth in technological capability has resulted
in increased interest on the short- and long-term effects of
designed artifacts, leading to a focus in many design fields on
the ethics and values that are inscribed in the designs we
create. While ethical awareness is a key concern in many
engineering, technology, and design disciplines---even an
accreditation requirement in many fields---instructional design
and technology (IDT) has not historically focused their view of
practice on ethics, instead relying on a more scientistic view
of practice which artificially limits the designer's interaction
with the surrounding society through the artifacts and
experiences they design. In this paper, we argue for a
heightened view of designer responsibility and design process in
an ethical framing, drawing on methods and theoretical
frameworks of ethical responsibility from the broader design
community. We then demonstrate the frequency of ethical concerns
that emerge in a content analysis of design cases that document
authentic instructional design practice. We conclude with two
paths forward to improve instructional design education and
research regarding the nature of practice, advocating for
increased documentation of design precedent to generatively
complicate our notions of the design process, and for the
creation and use of critical designs to foreground ethical and
value-related concerns in IDT research and practice.},
keywords = {Critical Pedagogy, Ethics and Values},
pubstate = {published},
tppubtype = {article}
}
in increased interest on the short- and long-term effects of
designed artifacts, leading to a focus in many design fields on
the ethics and values that are inscribed in the designs we
create. While ethical awareness is a key concern in many
engineering, technology, and design disciplines---even an
accreditation requirement in many fields---instructional design
and technology (IDT) has not historically focused their view of
practice on ethics, instead relying on a more scientistic view
of practice which artificially limits the designer's interaction
with the surrounding society through the artifacts and
experiences they design. In this paper, we argue for a
heightened view of designer responsibility and design process in
an ethical framing, drawing on methods and theoretical
frameworks of ethical responsibility from the broader design
community. We then demonstrate the frequency of ethical concerns
that emerge in a content analysis of design cases that document
authentic instructional design practice. We conclude with two
paths forward to improve instructional design education and
research regarding the nature of practice, advocating for
increased documentation of design precedent to generatively
complicate our notions of the design process, and for the
creation and use of critical designs to foreground ethical and
value-related concerns in IDT research and practice.
Gray, Colin M; Boling, Elizabeth
Designers' Articulation and Activation of Instrumental Design Judgments in Cross-Cultural User Research Proceedings Article
In: DTRS'11: 11th annual Design Thinking Research Symposium, pp. 19 pp., Copenhagen Business School, Copenhagen, DK, 2016.
Abstract | Links | BibTeX | Tags: Ethics and Values, Practice-Led Research
@inproceedings{Gray2016-eo,
title = {Designers' Articulation and Activation of Instrumental Design Judgments in Cross-Cultural User Research},
author = {Colin M Gray and Elizabeth Boling},
url = {https://colingray.me/wp-content/uploads/2019/08/2016_GrayBoling_DTRS11_CrossCulturalJudgments.pdf},
year = {2016},
date = {2016-10-01},
booktitle = {DTRS'11: 11th annual Design Thinking Research Symposium},
pages = {19 pp.},
publisher = {Copenhagen Business School},
address = {Copenhagen, DK},
abstract = {Cross-cultural design practices have begun to rise in prominence, but these practices have infrequently intersected with common user-centered design practices that value the participation and lived experience of users. We identified the ways in which the design team referred to co-creation workshop participants during the design and debrief of the workshop, focusing on how these references invoked or implicated the design team’s understanding of Chinese culture. We identified referents to the participants, using occurrence of third-person plural pronouns to locate projection of and reflection on participant interaction. In parallel, we performed a thematic analysis of design and debrief activities to document the team’s articulation and activation of instrumental judgments relating to culture.
The team’s instrumental judgments shifted substantially across the design and debrief session, moving from totalizing cultural references in the design phase to frequent translator- mediated interactions in the debrief phase. Translators “nuanced” the cultural meanings being explored by the design team, while team members attempted to engage with cultural concerns by “making familiar” these concerns within the context of their own culture. Implications for considering culture as a part of standard user research methods and paradigms are considered, along with practical considerations for foregrounding cultural assumptions in design activity.},
keywords = {Ethics and Values, Practice-Led Research},
pubstate = {published},
tppubtype = {inproceedings}
}
The team’s instrumental judgments shifted substantially across the design and debrief session, moving from totalizing cultural references in the design phase to frequent translator- mediated interactions in the debrief phase. Translators “nuanced” the cultural meanings being explored by the design team, while team members attempted to engage with cultural concerns by “making familiar” these concerns within the context of their own culture. Implications for considering culture as a part of standard user research methods and paradigms are considered, along with practical considerations for foregrounding cultural assumptions in design activity.
Epps, Amy Van; Ashby, Iryna; Gray, Colin M; Exter, Marisa
Supporting Student Attainment and Management of Competencies in a Transdisciplinary Degree Program Proceedings Article
In: 2016 ASEE Annual Conference & Exposition Proceedings, ASEE Conferences, New Orleans, Louisiana, 2016.
Links | BibTeX | Tags: Design Education, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Van_Epps_undated-zv,
title = {Supporting Student Attainment and Management of Competencies in a Transdisciplinary Degree Program},
author = {Amy Van Epps and Iryna Ashby and Colin M Gray and Marisa Exter},
url = {http://peer.asee.org/25977},
doi = {10.18260/p.25977},
year = {2016},
date = {2016-06-01},
booktitle = {2016 ASEE Annual Conference & Exposition Proceedings},
publisher = {ASEE Conferences},
address = {New Orleans, Louisiana},
keywords = {Design Education, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M
It's More of a Mindset Than a Method: UX Practitioners' Conception of Design Methods Proceedings Article
In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 4044–4055, ACM, Santa Clara, California, USA, 2016, ISBN: 9781450333627.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Methods, Practice-Led Research, UX Knowledge
@inproceedings{Gray2016-pa,
title = {It's More of a Mindset Than a Method: UX Practitioners' Conception of Design Methods},
author = {Colin M Gray},
url = {http://dl.acm.org/citation.cfm?doid=2858036.2858410},
doi = {10.1145/2858036.2858410},
isbn = {9781450333627},
year = {2016},
date = {2016-05-01},
booktitle = {Proceedings of the 2016 CHI Conference on Human Factors
in Computing Systems},
pages = {4044--4055},
publisher = {ACM},
address = {Santa Clara, California, USA},
abstract = {There has been increasing interest in the work practices
of user experience (UX) designers, particularly in
relation to approaches that support adoption of
human-centered principles in corporate environments. This
paper addresses the ways in which UX designers conceive of
methods that support their practice, and the methods they
consider necessary as a baseline competency for beginning
user experience designers. Interviews were conducted with
practitioners in a range of companies, with differing
levels of expertise and educational backgrounds
represented. Interviewees were asked about their use of
design methods in practice, and the methods they
considered to be core of their practice; in addition, they
were asked what set of methods would be vital for
beginning designers joining their company. Based on these
interviews, I evaluate practitioner conceptions of design
methods, proposing an appropriation-oriented mindset that
drives the use of tool knowledge, supporting designers'
practice in a variety of corporate contexts. Opportunities
are considered for future research in the study of UX
practice and training of students in human-computer
interaction programs.},
keywords = {Design Knowledge, Design Methods, Practice-Led Research, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
of user experience (UX) designers, particularly in
relation to approaches that support adoption of
human-centered principles in corporate environments. This
paper addresses the ways in which UX designers conceive of
methods that support their practice, and the methods they
consider necessary as a baseline competency for beginning
user experience designers. Interviews were conducted with
practitioners in a range of companies, with differing
levels of expertise and educational backgrounds
represented. Interviewees were asked about their use of
design methods in practice, and the methods they
considered to be core of their practice; in addition, they
were asked what set of methods would be vital for
beginning designers joining their company. Based on these
interviews, I evaluate practitioner conceptions of design
methods, proposing an appropriation-oriented mindset that
drives the use of tool knowledge, supporting designers'
practice in a variety of corporate contexts. Opportunities
are considered for future research in the study of UX
practice and training of students in human-computer
interaction programs.
Gray, Colin M; Toombs, Austin L; McKay, Christian
Meaning Reconstruction As an Approach to Analyze Critical Dimensions of HCI Research Proceedings Article
In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, pp. 328-340, ACM, San Jose, California, USA, 2016, ISBN: 9781450340823.
Abstract | Links | BibTeX | Tags: Critical Theory, Research Methods
@inproceedings{Gray2016-gx,
title = {Meaning Reconstruction As an Approach to Analyze Critical Dimensions of HCI Research},
author = {Colin M Gray and Austin L Toombs and Christian McKay},
url = {https://colingray.me/wp-content/uploads/2019/08/2016_GrayToombsMcKay_CHI_MeaningReconstruction.pdf
http://doi.acm.org/10.1145/2851581.2892571},
doi = {10.1145/2851581.2892571},
isbn = {9781450340823},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16},
pages = {328-340},
publisher = {ACM},
address = {San Jose, California, USA},
series = {CHI EA '16},
abstract = {A critical tradition has taken hold in HCI, yet research methods needed to meaningfully engage with critical questions in the qualitative tradition are nascent. In this paper, we explore one critical qualitative research approach that allows researchers to probe deeply into the relationships between communicative acts and social structures. Meaning reconstruction methods are described and illustrated using examples from HCI research, demonstrating how social norms can be traced as they are claimed and reproduced. We conclude with implications for strengthening rigorous critical inquiry in HCI research, including the use of extant critical research methods to document transparency and thick description.},
keywords = {Critical Theory, Research Methods},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Smith, Kennon M
Critical Views of Studio Book Section
In: Boling, Elizabeth; Schwier, Richard A; Gray, Colin M; Smith, Kennon M; Campbell, Katy (Ed.): Studio Teaching in Higher Education: Selected Design Cases, pp. 260–270, Routledge, New York, NY, 2016.
BibTeX | Tags: Critical Pedagogy, Design Education, Studio Pedagogy
@incollection{Gray2016-kv,
title = {Critical Views of Studio},
author = {Colin M Gray and Kennon M Smith},
editor = {Elizabeth Boling and Richard A Schwier and Colin M Gray and Kennon M Smith and Katy Campbell},
year = {2016},
date = {2016-01-01},
booktitle = {Studio Teaching in Higher Education: Selected Design Cases},
pages = {260--270},
publisher = {Routledge},
address = {New York, NY},
keywords = {Critical Pedagogy, Design Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {incollection}
}
Boling, Elizabeth; Schwier, Richard A; Gray, Colin M; Smith, Kennon M; Campbell, Katy (Ed.)
Studio Teaching in Higher Education: Selected Design Cases Book
Routledge, New York, NY, 2016.
Links | BibTeX | Tags: Design Education, Studio Pedagogy
@book{Boling2016-xu,
title = {Studio Teaching in Higher Education: Selected Design Cases},
editor = {Elizabeth Boling and Richard A Schwier and Colin M Gray and Kennon M Smith and Katy Campbell},
url = {https://www.routledge.com/Studio-Teaching-in-Higher-Education-Selected-Design-Cases/Boling-Schwier-Gray-Smith-Campbell/p/book/9781138902435},
year = {2016},
date = {2016-01-01},
publisher = {Routledge},
address = {New York, NY},
keywords = {Design Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {book}
}
Gray, Colin M
Emergent Views of Studio Book Section
In: Boling, Elizabeth; Schwier, Richard A; Gray, Colin M; Smith, Kennon M; Campbell, Katy (Ed.): Studio Teaching in Higher Education: Selected Design Cases, pp. 271-281, Routledge, 2016, ISBN: 9781138902411.
BibTeX | Tags: Design Education, Studio Pedagogy
@incollection{Gray2016-jg,
title = {Emergent Views of Studio},
author = {Colin M Gray},
editor = {Elizabeth Boling and Richard A Schwier and Colin M Gray and Kennon M Smith and Katy Campbell},
isbn = {9781138902411},
year = {2016},
date = {2016-01-01},
booktitle = {Studio Teaching in Higher Education: Selected Design Cases},
pages = {271-281},
publisher = {Routledge},
keywords = {Design Education, Studio Pedagogy},
pubstate = {published},
tppubtype = {incollection}
}
Gray, Colin M
What is the Nature and Intended Use of Design Methods? Proceedings Article
In: Proceedings of the Design Research Society, pp. 14 pp., Design Research Society, Brighton, United Kingdom, 2016.
Abstract | Links | BibTeX | Tags: Design Methods, Design Theory, Translational Science
@inproceedings{Gray2016-yv,
title = {What is the Nature and Intended Use of Design Methods?},
author = {Colin M Gray},
url = {https://colingray.me/wp-content/uploads/2019/08/2016_Gray_DRS_NatureUseofDesignMethods.pdf},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the Design Research Society},
pages = {14 pp.},
publisher = {Design Research Society},
address = {Brighton, United Kingdom},
abstract = {Interest in the codification and application of design methods is rapidly growing as businesses increasingly utilize “design thinking” approaches. However, in this uptake of design methods that encourage designerly action, the ontological status of design methods is often diffuse, with contradictory messages from practitioners and academics about the purpose and desired use of methods within a designer’s process. In this paper, I explore the paradoxical nature of design methods, arguing for a nuanced view that includes the (often) conflicting qualities of prescription and performance. A prescriptive view of methods is drawn from the specification of methods and their “proper” use in the academic literature, while a performative view focuses on in situ use in practice, describing how practitioners use methods to support their everyday work. The ontological characteristics and practical outcomes of each view of design methods are considered, concluding with productive tensions that juxtapose academia and practice.},
keywords = {Design Methods, Design Theory, Translational Science},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Seifert, Colleen M; Yilmaz, Seda; Daly, Shanna R; Gonzalez, Richard
What is the Content of ''Design Thinking''? Design Heuristics as Conceptual Repertoire Journal Article
In: International Journal of Engineering Education, vol. 32, no. 3B, pp. 1349-1355, 2016.
Abstract | Links | BibTeX | Tags: Design Knowledge, Design Methods, Design Theory, Idea Generation
@article{Gray2016-lq,
title = {What is the Content of ''Design Thinking''? Design Heuristics as Conceptual Repertoire},
author = {Colin M Gray and Colleen M Seifert and Seda Yilmaz and Shanna R Daly and Richard Gonzalez},
url = {https://colingray.me/wp-content/uploads/2019/08/2016_Grayetal_IJEE_DesignHeuristicsConceptualRepertoire.pdf
http://www.ijee.ie/latestissues/Vol32-3B/05_ijee3220ns.pdf},
year = {2016},
date = {2016-01-01},
journal = {International Journal of Engineering Education},
volume = {32},
number = {3B},
pages = {1349-1355},
abstract = {When engaged in design activity, what does a designer think about? And how does she draw on disciplinary knowledge, precedent, and other strategies in her design process in order to imagine new possible futures? In this paper, we explore Design Heuristics as a form of intermediate-level knowledge that may explain how designers build on existing knowledge of ‘‘design moves’’—non-deterministic, generative strategies or heuristics—during conceptual design activity. We describe a set of relationships between disciplinary training and the acquisition of such heuristics, and postulate how design students might accelerate their development of expertise. We conclude with implications for future research on the development of expertise, and the ways in which methods such as Design Heuristics can enhance this developmental process.},
keywords = {Design Knowledge, Design Methods, Design Theory, Idea Generation},
pubstate = {published},
tppubtype = {article}
}
Gray, Colin M; de Debs, Luciana Cresce El; Exter, Marisa; Krause, Terri S
Instructional Strategies for Incorporating Empathy in Transdisciplinary Technology Education Proceedings Article
In: 2016 ASEE Annual Conference & Exposition Proceedings, ASEE Conferences, New Orleans, Louisiana, 2016.
Abstract | Links | BibTeX | Tags: Design Education, Empathy, Ethics and Values, Transdisciplinarity, Transdisciplinary Education
@inproceedings{Gray2016-rd,
title = {Instructional Strategies for Incorporating Empathy in Transdisciplinary Technology Education},
author = {Colin M Gray and Luciana Cresce El de Debs and Marisa Exter and Terri S Krause},
url = {http://peer.asee.org/25746
https://colingray.me/wp-content/uploads/2019/08/2016_Grayetal_ASEE_EmpathyinTransdisciplinary.pdf},
doi = {10.18260/p.25746},
year = {2016},
date = {2016-01-01},
booktitle = {2016 ASEE Annual Conference & Exposition Proceedings},
volume = {2016-June},
publisher = {ASEE Conferences},
address = {New Orleans, Louisiana},
abstract = {In the past decade, there has been an increasing focus on the ethical content of designed artifacts, including the ways in which engineers and technologists are responsible for considering ethical issues relating to the end user or context for which they are designing. Creating sustainable post- secondary ethics education has been an increasing focus in engineering and technology education scholarship, with the goal of developing students’ ability to understand and make ethically-sound design decisions through evidence-based instructional strategies.
In this study, we focus on the ways in which a transdisciplinary educational experience might encourage the development of empathic ability by documenting the activities of undergraduate technology students as they sought to develop an off-the-grid toilet for the “developing” world. Students were exposed to multiple instructional strategies that encouraged them to reconsider their notion of “difference” as it might apply to their semester-long design project. We present several themes of instructional strategies that emerged from instructors and students, and contextualize these strategies in relation to the students’ development of empathic ability. The students in this course struggled to develop empathy that had practical implications for their design activity, suggesting the need for a larger shift in the ability of students to create empathically-driven action. We found that a substantial change in empathic ability also requires a certain amount of vulnerability and ability to position-take (i.e., taking the position of another), indicating the need for “safe spaces” that challenge student perspectives while also encouraging trust and honesty.},
keywords = {Design Education, Empathy, Ethics and Values, Transdisciplinarity, Transdisciplinary Education},
pubstate = {published},
tppubtype = {inproceedings}
}
In this study, we focus on the ways in which a transdisciplinary educational experience might encourage the development of empathic ability by documenting the activities of undergraduate technology students as they sought to develop an off-the-grid toilet for the “developing” world. Students were exposed to multiple instructional strategies that encouraged them to reconsider their notion of “difference” as it might apply to their semester-long design project. We present several themes of instructional strategies that emerged from instructors and students, and contextualize these strategies in relation to the students’ development of empathic ability. The students in this course struggled to develop empathy that had practical implications for their design activity, suggesting the need for a larger shift in the ability of students to create empathically-driven action. We found that a substantial change in empathic ability also requires a certain amount of vulnerability and ability to position-take (i.e., taking the position of another), indicating the need for “safe spaces” that challenge student perspectives while also encouraging trust and honesty.
2015
Gray, Colin M; Dagli, Cesur; Demiral-Uzan, Muruvvet; Ergulec, Funda; Tan, Verily; Altuwaijri, Abdullah A; Gyabak, Khendum; Hilligoss, Megan; Kizilboga, Remzi; Tomita, Kei; Boling, Elizabeth
Judgment and Instructional Design: How ID Practitioners Work In Practice Journal Article
In: Performance Improvement Quarterly, vol. 28, no. 3, pp. 25–49, 2015, ISSN: 0898-5952.
Abstract | Links | BibTeX | Tags: Design Judgment, Instructional Design, Practice-Led Research
@article{Gray2015-qi,
title = {Judgment and Instructional Design: How ID Practitioners Work In Practice},
author = {Colin M Gray and Cesur Dagli and Muruvvet Demiral-Uzan and Funda Ergulec and Verily Tan and Abdullah A Altuwaijri and Khendum Gyabak and Megan Hilligoss and Remzi Kizilboga and Kei Tomita and Elizabeth Boling},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_Grayetal_PIQ_JudgmentInstructionalDesign.pdf
http://doi.wiley.com/10.1002/piq.21198},
doi = {10.1002/piq.21198},
issn = {0898-5952},
year = {2015},
date = {2015-10-01},
journal = {Performance Improvement Quarterly},
volume = {28},
number = {3},
pages = {25--49},
publisher = {Wiley Online Library},
abstract = {In this study, we address the relative lack of rigorous research on instructional design (ID) practice via an exploratory study in which pairs of researchers observed design judgments made by eight practicing instructional designers in two consulting environments as they went about their normal work activi- ties. In our analysis, we sought to char- acterize their practice on its own terms, rather than through superimposition of existing ID models or frameworks. A nonprescriptive, philosophical frame- work of design judgment by Nelson and Stolterman (2012) was operationalized and used to frame two phases of analy- sis: identifying and coding design judg- ments and creating holistic summaries of the observed practice. We found that design judgments occur quite frequently throughout design, often in clustered or layered ways, rather than in “pure” forms. These judgments appeared to be shaped by factors unique to the firm, the role or position of the designer, and proj- ect, client, or other external factors.},
keywords = {Design Judgment, Instructional Design, Practice-Led Research},
pubstate = {published},
tppubtype = {article}
}
Gray, Colin M; Howard, Craig D
"Why are they not responding to critique?": A student-centered construction of the crit Proceedings Article
In: LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, pp. 1680-1700, School of the Art Institute of Chicago, Chicago, IL, 2015.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Critique, Design Education, HCI Education
@inproceedings{Gray2015k,
title = {"Why are they not responding to critique?": A student-centered construction of the crit},
author = {Colin M Gray and Craig D Howard},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_GrayHoward_LxD_MultimodalCritique.pdf},
year = {2015},
date = {2015-06-01},
urldate = {2015-06-01},
booktitle = {LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators},
pages = {1680-1700},
publisher = {School of the Art Institute of Chicago},
address = {Chicago, IL},
abstract = {The crit is a dominant public instructional event, and has often been studied through the lens of institutional power, through the perspective of the instructor. In this study, we analyze the classroom presentations and critiques of three teams in a design-focused human-computer interaction graduate program, calling attention to other modes of student-generated critique that occur alongside the traditional formal conversation. These critiques comprise, in parallel: 1) a public oral critique led by the instructor alongside student questions; 2) a critique document collaboratively authored in Google Docs by experienced students; and 3) backchannel chat by experienced students via Google Doc messaging. Through the complex interactions between these modes of parallel critique, multiple levels of interaction and conversational behavior emerge, with experienced students shaping each type of feedback and use of technological tools. We present and analyze cases drawn from the teams through computer-mediated communication and critical pedagogy perspectives to characterize these interactions, documenting how experienced students take on different typifications—or understandings of role expectations within the conversation—which mediate the instructional qualities of the critique. We introduce three typifications: the relaxed professional in backchannel chat, poised professional in the Google Doc, and instructional tutor in the physical classroom space.},
keywords = {Critical Pedagogy, Critique, Design Education, HCI Education},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard
Building Students' Ideation Ability through Design Heuristics Proceedings Article
In: LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, Chicago, IL, 2015.
Links | BibTeX | Tags: Design Education, Idea Generation
@inproceedings{Gray_undated-if,
title = {Building Students' Ideation Ability through Design Heuristics},
author = {Colin M Gray and Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_Grayetal_LxD_BuildingIdeationAbilityWorkshop.pdf},
year = {2015},
date = {2015-06-01},
booktitle = {LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators},
address = {Chicago, IL},
keywords = {Design Education, Idea Generation},
pubstate = {published},
tppubtype = {inproceedings}
}

Gray, Colin M; Toombs, Austin L; Gross, Shad
Flow of Competence in UX Design Practice Honorable Mention Proceedings Article
In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp. 3285–3294, ACM, Seoul, Republic of Korea, 2015, ISBN: 9781450331456, (Awarded Best of CHI Honorable Mention, top 5%).
Abstract | Links | BibTeX | Tags: Design Knowledge, Practice-Led Research, Translational Science, UX Knowledge
@inproceedings{Gray2015-ma,
title = {Flow of Competence in UX Design Practice},
author = {Colin M Gray and Austin L Toombs and Shad Gross},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_GrayToombsGross_CHI_FlowofCompetence.pdf
http://dl.acm.org/citation.cfm?doid=2702123.2702579},
doi = {10.1145/2702123.2702579},
isbn = {9781450331456},
year = {2015},
date = {2015-04-01},
urldate = {2015-04-01},
booktitle = {Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems},
pages = {3285--3294},
publisher = {ACM},
address = {Seoul, Republic of Korea},
series = {CHI '15},
abstract = {UX and design culture are beginning to dominate corporate priorities, but despite the current hype there is often a dis- connect between the organizational efficiencies desired by executives and the knowledge of how UX can or should address these issues. This exploratory study addresses this space by reframing the concept of competence in UX to include the flow of competence between individual design- ers and the companies in which they work. Our reframing resulted in a preliminary schema based on interviews con- ducted with six design practitioners, which allows this flow to be traced in a performative way on the part of individuals and groups over time. We then trace this flow of individual and organizational competence through three case studies of UX adoption. Opportunities for use of this preliminary schema as a generative, rhetorical tool for HCI researchers to further interrogate UX adoption are considered, including accounting for factors that affect adoption.},
note = {Awarded Best of CHI Honorable Mention, top 5%},
keywords = {Design Knowledge, Practice-Led Research, Translational Science, UX Knowledge},
pubstate = {published},
tppubtype = {inproceedings}
}
Boling, Elizabeth; Gray, Colin M
Designerly Tools, Sketching, and Instructional Designers and the Guarantors of Design Book Chapter
In: Hokanson, Brad; Clinton, Gregory; Tracey, Monica W (Ed.): The Design of Learning Experience: Creating the Future of Educational Technology, pp. 109-126, Springer International Publishing, Cham, 2015, ISBN: 9783319165042.
Abstract | Links | BibTeX | Tags: Design Knowledge, Ethics and Values, Instructional Design
@inbook{Boling2015-cu,
title = {Designerly Tools, Sketching, and Instructional Designers and the Guarantors of Design},
author = {Elizabeth Boling and Colin M Gray},
editor = {Brad Hokanson and Gregory Clinton and Monica W Tracey},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_BolingGray_LearningExperiences_DesignerlyToolsSketchingID.pdf
https://doi.org/10.1007/978-3-319-16504-2_8},
doi = {10.1007/978-3-319-16504-2_8},
isbn = {9783319165042},
year = {2015},
date = {2015-01-01},
booktitle = {The Design of Learning Experience: Creating the Future of Educational Technology},
pages = {109-126},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Sketching can be a means to visualize learning objects and experiences differently than is possible in text-based representations. In particular, the experien- tial qualities of designed experiences can be explored using sketching as a tool and may not be accessible to designers via other means. If designers are to assume appropriate responsibility for our designs, to be the guarantors of design, our toolkit must expand. Examples are given of the ways in which sketching, as a flexible skill, may be used to represent designs for learning, together with discussion of how instructional designers would need to be able to think about these sketches in order to use them as tools.},
keywords = {Design Knowledge, Ethics and Values, Instructional Design},
pubstate = {published},
tppubtype = {inbook}
}
Gray, Colin M; Howard, Craig D
Normative Concerns, Avoided: Instructional Barriers in Designing for Social Change Book Section
In: Adams, Robin S; Buzzanell, Patrice; Siddiqui, Junaid A (Ed.): Analyzing Design Review Conversations, pp. 241–260, Purdue University Press, West Lafayette, IN, 2015.
BibTeX | Tags:
@incollection{Gray2015-rd,
title = {Normative Concerns, Avoided: Instructional Barriers in
Designing for Social Change},
author = {Colin M Gray and Craig D Howard},
editor = {Robin S Adams and Patrice Buzzanell and Junaid A Siddiqui},
year = {2015},
date = {2015-01-01},
booktitle = {Analyzing Design Review Conversations},
pages = {241--260},
publisher = {Purdue University Press},
address = {West Lafayette, IN},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Boling, Elizabeth; Gray, Colin M; Smith, Kennon M
Studio Teaching in the Low-Precedent Context of Instructional Design Proceedings Article
In: LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, pp. 1417–1431, School of the Art Institute of Chicago, Chicago, IL, 2015.
BibTeX | Tags:
@inproceedings{Boling2015-vg,
title = {Studio Teaching in the Low-Precedent Context of Instructional
Design},
author = {Elizabeth Boling and Colin M Gray and Kennon M Smith},
year = {2015},
date = {2015-01-01},
booktitle = {LearnxDesign: The 3rd International Conference for Design
Education Researchers and PreK-16 Design Educators},
pages = {1417--1431},
publisher = {School of the Art Institute of Chicago},
address = {Chicago, IL},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard
What Problem Are We Solving? Encouraging Idea Generation and Effective Team Communication Proceedings Article
In: LearnxDesign: The 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, pp. 308–329, Chicago, IL, 2015.
BibTeX | Tags:
@inproceedings{Gray2015-go,
title = {What Problem Are We Solving? Encouraging Idea Generation and
Effective Team Communication},
author = {Colin M Gray and Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez},
year = {2015},
date = {2015-01-01},
booktitle = {LearnxDesign: The 3rd International Conference for Design
Education Researchers and PreK-16 Design Educators},
pages = {308--329},
address = {Chicago, IL},
institution = {School of the Art Institute of Chicago},
series = {Chicago, IL},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Seifert, Colleen M; Yilmaz, Seda; Daly, Shanna R; Gonzalez, Richard
What is the Content of ``Design Thinking''? Design Heuristics as Conceptual Repertoire Proceedings Article
In: Proceedings of the Harvey Mudd Design Workshop IX: Design Thinking in Design Education, pp. 19–25, Harvey Mudd College, Claremont, CA, 2015, ISSN: 0949-149X.
@inproceedings{Gray2015-aq,
title = {What is the Content of ``Design Thinking''? Design Heuristics as
Conceptual Repertoire},
author = {Colin M Gray and Colleen M Seifert and Seda Yilmaz and Shanna R Daly and Richard Gonzalez},
issn = {0949-149X},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the Harvey Mudd Design Workshop IX: Design
Thinking in Design Education},
volume = {32},
pages = {19--25},
publisher = {Harvey Mudd College},
address = {Claremont, CA},
abstract = {When engaged in design activity, what does a designer think
about? And how does she draw on disciplinary knowledge,
precedent, and other strategies in her design process in order
to imagine new possible futures? In this paper, we explore
Design Heuristics as a form of intermediate-level knowledge that
may explain how designers build on existing knowledge of
``design moves''-non-deterministic, generative strategies or
heuristics-during conceptual design activity.Wedescribe a set of
relationships between disciplinary training and the acquisition
of such heuristics, and postulate how design students might
accelerate their development of expertise. We conclude with
implications for future research on the development of
expertise, and the ways in which methods such as Design
Heuristics can enhance this developmental process.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
about? And how does she draw on disciplinary knowledge,
precedent, and other strategies in her design process in order
to imagine new possible futures? In this paper, we explore
Design Heuristics as a form of intermediate-level knowledge that
may explain how designers build on existing knowledge of
``design moves''-non-deterministic, generative strategies or
heuristics-during conceptual design activity.Wedescribe a set of
relationships between disciplinary training and the acquisition
of such heuristics, and postulate how design students might
accelerate their development of expertise. We conclude with
implications for future research on the development of
expertise, and the ways in which methods such as Design
Heuristics can enhance this developmental process.
Howard, Craig D; Gray, Colin M
Higher order thinking in design reviews Proceedings Article
In: Adams, Robin S; Siddiqui, Junaid A (Ed.): Proceedings of the 2014 Design Thinking Research Symposium, Purdue University Press, West Lafayette, IN, 2015.
@inproceedings{Howard2015-dg,
title = {Higher order thinking in design reviews},
author = {Craig D Howard and Colin M Gray},
editor = {Robin S Adams and Junaid A Siddiqui},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 2014 Design Thinking Research Symposium},
publisher = {Purdue University Press},
address = {West Lafayette, IN},
abstract = {In this study we have grappled with how higher order thinking
emerges in early stage design reviews, using an undergraduate
dyadic review and a graduate review in a small group setting.
Narratives, gambits and justifications emerged through a
content analysis as forms of higher order thinking common in
the reviews. We then mapped these reviews onto common frames of
reference employed by teachers and students. Results depicted
stark differences in the linguistic routines of the two
teachers and two different sets of students. Each focused their
higher order thinking from a primarily different frame of
reference. Conclusions relate to opportunistic teaching
strategies and the instructional tensions that the design
review poses as a method for teaching the linguistic routines
of the design review to early stage designers.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
emerges in early stage design reviews, using an undergraduate
dyadic review and a graduate review in a small group setting.
Narratives, gambits and justifications emerged through a
content analysis as forms of higher order thinking common in
the reviews. We then mapped these reviews onto common frames of
reference employed by teachers and students. Results depicted
stark differences in the linguistic routines of the two
teachers and two different sets of students. Each focused their
higher order thinking from a primarily different frame of
reference. Conclusions relate to opportunistic teaching
strategies and the instructional tensions that the design
review poses as a method for teaching the linguistic routines
of the design review to early stage designers.
Gray, Colin M; Howard, Craig D
Reflection on Designerly Talk in Non-Pedagogical Social Spaces Journal Article
In: Journal of Learning Design, vol. 8, no. 3, pp. 143–164, 2015.
@article{Gray2015-ho,
title = {Reflection on Designerly Talk in Non-Pedagogical Social Spaces},
author = {Colin M Gray and Craig D Howard},
url = {http://dx.doi.org/10.5204/jld.v8i3.259},
doi = {10.5204/jld.v8i3.259},
year = {2015},
date = {2015-01-01},
journal = {Journal of Learning Design},
volume = {8},
number = {3},
pages = {143--164},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard; Gray, Colin M
Expanding Evidence-based Pedagogy with Design Heuristics Proceedings Article
In: 2015 ASEE Annual Conference and Exposition Proceedings, pp. 26.711.1–26.711.13, ASEE Conferences, Seattle, Washington, 2015.
@inproceedings{Yilmaz2015-yc,
title = {Expanding Evidence-based Pedagogy with Design Heuristics},
author = {Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez and Colin M Gray},
url = {http://peer.asee.org/24048},
doi = {10.18260/p.24048},
year = {2015},
date = {2015-01-01},
booktitle = {2015 ASEE Annual Conference and Exposition Proceedings},
pages = {26.711.1--26.711.13},
publisher = {ASEE Conferences},
address = {Seattle, Washington},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard
Supporting Idea Generation Through Functional Decomposition : An Alternative Framing For Design Heuristics Proceedings Article
In: Proceedings of the 20th International Conference on Engineering Design (ICED 15), Vol. 1: Design for Life, pp. 1–10, 2015, ISSN: 2220-4342.
@inproceedings{Gray2015-rk,
title = {Supporting Idea Generation Through Functional Decomposition : An Alternative Framing For Design Heuristics},
author = {Colin M Gray and Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez},
issn = {2220-4342},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 20th International Conference on Engineering
Design (ICED 15), Vol. 1: Design for Life},
volume = {8},
pages = {1--10},
abstract = {This study explored how guided ideation can support concept
initiation and development. We conducted a set of in-class
activities in a junior-level industrial design studio at a large
Midwestern US university with 20 students. Participants
generated concepts individually while working on a previously
defined problem. They performed a functional decomposition of
existing concepts, then used a self-selected function to rapidly
generate ideas in three stages over 45 minutes, supported by
Design Heuristics cards. Through analysis of eight cases, we
found that generated concepts were consistent with the
originally defined function. The students' ability to create a
range of solutions increased over time, and concepts became more
divergent through each of the three stages. Use of Design
Heuristics changed, beginning as a tool for divergent concept
generation (ideation), moving to a more mechanical
transformation of existing concepts (iteration), and concluding
with a broader, more evaluative synthetic framing
(recomposition). Based on these results, we offer implications
for the integration of idea generation methods across multiple
stages in design and engineering contexts.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
initiation and development. We conducted a set of in-class
activities in a junior-level industrial design studio at a large
Midwestern US university with 20 students. Participants
generated concepts individually while working on a previously
defined problem. They performed a functional decomposition of
existing concepts, then used a self-selected function to rapidly
generate ideas in three stages over 45 minutes, supported by
Design Heuristics cards. Through analysis of eight cases, we
found that generated concepts were consistent with the
originally defined function. The students' ability to create a
range of solutions increased over time, and concepts became more
divergent through each of the three stages. Use of Design
Heuristics changed, beginning as a tool for divergent concept
generation (ideation), moving to a more mechanical
transformation of existing concepts (iteration), and concluding
with a broader, more evaluative synthetic framing
(recomposition). Based on these results, we offer implications
for the integration of idea generation methods across multiple
stages in design and engineering contexts.
Gray, Colin M; Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard
Creativity `Misrules': First Year Engineering Students' Production and Perception of Creativity in Design Ideas Proceedings Article
In: ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, pp. V003T04A006-V003T04A006, American Society of Mechanical Engineers, 2015, ISBN: 9780791857106.
Abstract | Links | BibTeX | Tags: Creativity, Design Education, Idea Generation
@inproceedings{Gray2015-ie,
title = {Creativity `Misrules': First Year Engineering Students' Production and Perception of Creativity in Design Ideas},
author = {Colin M Gray and Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_Grayetal_ASME_CreativityMisrules.pdf
http://proceedings.asmedigitalcollection.asme.org/proceeding.aspx?articleid=2483438},
doi = {10.1115/DETC2015-46492},
isbn = {9780791857106},
year = {2015},
date = {2015-01-01},
booktitle = {ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference},
volume = {3},
pages = {V003T04A006-V003T04A006},
publisher = {American Society of Mechanical Engineers},
abstract = {We report four cases from a larger study, focusing on participants’ self-identified “most creative” concept in relation to their other concepts. As part of an ideation session, first-year engineering students were asked to create concepts for one of two engineering design problems in an 85-minute period, and were exposed to one of two different forms of fixation. Participants worked as individuals, first using traditional brainstorming techniques and generating as many ideas as possible. Design Heuristics cards were then introduced, and students were asked to generate as many additional concepts as possible. After the activity, participants ranked all of the concepts they generated from most to least creative. Representative cases include a detailed analysis of the concept that each participant rated as “most creative,” idea generation method used, and relative location and relationship of the concept to other concepts generated by that participant. Across four cases, we identified a number of characteristic “misrules” or misconceptions, revealing that first-year students judge creativity in their concepts in ways that could inhibit their ability to produce truly novel concepts. We present Design Heuristics as a tool to encourage the exploration of creative concept pathways, empowering students to create more novel concepts by rejecting misrules about creativity.},
keywords = {Creativity, Design Education, Idea Generation},
pubstate = {published},
tppubtype = {inproceedings}
}
Gray, Colin M; Yilmaz, Seda; Daly, Shanna R; Seifert, Colleen M; Gonzalez, Richard
Idea Generation Through Empathy: Reimagining the `Cognitive Walkthrough' Proceedings Article
In: 2015 ASEE Annual Conference and Exposition Proceedings, pp. 26.871.1–26.871.29, ASEE Conferences, Seattle, Washington, 2015, ISSN: 2153-5868.
Abstract | Links | BibTeX | Tags:
@inproceedings{Gray2015-ju,
title = {Idea Generation Through Empathy: Reimagining the `Cognitive Walkthrough'},
author = {Colin M Gray and Seda Yilmaz and Shanna R Daly and Colleen M Seifert and Richard Gonzalez},
url = {http://peer.asee.org/24208},
doi = {10.18260/p.24208},
issn = {2153-5868},
year = {2015},
date = {2015-01-01},
booktitle = {2015 ASEE Annual Conference and Exposition Proceedings},
volume = {122nd ASEE},
pages = {26.871.1--26.871.29},
publisher = {ASEE Conferences},
address = {Seattle, Washington},
abstract = {Engineering and design students are often required to
evaluate their products against user requirements, but
frequently, these requirements are abstracted from the
user or context of use rather than coming from actual user
and context data. Abstraction of user requirements makes
it difficult for students to empathize with the eventual
user of the product or system they are designing. In
previous research, Design Heuristics have been shown to
encourage exploration of design solutions spaces at the
initial stages of design processes. This study combines
use of Design Heuristics in an engineering classroom
context with a method designed to connect students with an
understanding the context of the user, product use
setting, and sociocultural milieu. We adapted an existing
method, the cognitive walkthrough, for use in an
engineering education context, renaming it the empathic
walkthrough. In this study, this method was revised and
extended to maximize empathy with the end user and
context, using these insights to promote a more situated
form of idea development using the Design Heuristics
cards. We present several case studies of students using
this method to expand their notion of situated use,
demonstrating how this method may have utility for
importation into engineering contexts. Our early testing
has indicated that this method stimulates empathy on the
part of the student for the design context within which
they are working, resulting in a richer narrative that
foregrounds problems that a user might encounter.
[ABSTRACT FROM AUTHOR]},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
evaluate their products against user requirements, but
frequently, these requirements are abstracted from the
user or context of use rather than coming from actual user
and context data. Abstraction of user requirements makes
it difficult for students to empathize with the eventual
user of the product or system they are designing. In
previous research, Design Heuristics have been shown to
encourage exploration of design solutions spaces at the
initial stages of design processes. This study combines
use of Design Heuristics in an engineering classroom
context with a method designed to connect students with an
understanding the context of the user, product use
setting, and sociocultural milieu. We adapted an existing
method, the cognitive walkthrough, for use in an
engineering education context, renaming it the empathic
walkthrough. In this study, this method was revised and
extended to maximize empathy with the end user and
context, using these insights to promote a more situated
form of idea development using the Design Heuristics
cards. We present several case studies of students using
this method to expand their notion of situated use,
demonstrating how this method may have utility for
importation into engineering contexts. Our early testing
has indicated that this method stimulates empathy on the
part of the student for the design context within which
they are working, resulting in a richer narrative that
foregrounds problems that a user might encounter.
[ABSTRACT FROM AUTHOR]
Gray, Colin M
Critiquing the Role of the Learner and Context in Aesthetic Learning Experiences Book Chapter
In: The Design of Learning Experience, pp. 199–213, Springer International Publishing, Cham, 2015.
Abstract | Links | BibTeX | Tags: Critical Pedagogy, Design Education, Instructional Design, Studio Pedagogy
@inbook{Gray2015-hu,
title = {Critiquing the Role of the Learner and Context in Aesthetic Learning Experiences},
author = {Colin M Gray},
url = {https://colingray.me/wp-content/uploads/2019/08/2015_Gray_LearningExperiences_CritiquingLearnerandContext.pdf
http://link.springer.com/10.1007/978-3-319-16504-2_14},
doi = {10.1007/978-3-319-16504-2_14},
year = {2015},
date = {2015-01-01},
booktitle = {The Design of Learning Experience},
pages = {199--213},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {I critique the role of learners and context to more fully explore the latent conceptions and performance of aesthetic learning experiences in instructional design and technology. This critique is intended to allow for a fuller interrogation of how individual learners apprehend designed learning experiences, heightening the role of the instructional designer in envisioning such experiences. Using a 1-year ethnography of a graduate human–computer interaction program to document the felt student experience, I highlight the importance of understanding how learners construct their own experiences during the learning process through the roles they take on and the informal pedagogical experiences they create. I identify additional areas of research that are needed to expand our notions of designing for experience, informing both theory construction and practice.},
keywords = {Critical Pedagogy, Design Education, Instructional Design, Studio Pedagogy},
pubstate = {published},
tppubtype = {inbook}
}
2014
Howard, Craig D; Gray, Colin M
Introduction to the Special Issue on Historic Design Cases Journal Article
In: International Journal of Designs for Learning, vol. 5, no. 2, 2014, ISSN: 2159-449X, 2159-449X.
@article{Howard2014-vw,
title = {Introduction to the Special Issue on Historic Design Cases},
author = {Craig D Howard and Colin M Gray},
url = {https://scholarworks.iu.edu/journals/index.php/ijdl/article/view/13257},
doi = {10.14434/ijdl.v5i2.13257},
issn = {2159-449X, 2159-449X},
year = {2014},
date = {2014-11-01},
journal = {International Journal of Designs for Learning},
volume = {5},
number = {2},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gray, Colin M; Howard, Craig D
Externalizing Normativity in Design Reviews: Inscribing Design Values in Designed Artifacts Proceedings Article
In: Proceedings of the Design Thinking Research Symposium, 2014.
Abstract | Links | BibTeX | Tags: Critique, Design Education, Ethics and Values
@inproceedings{Gray2014d,
title = {Externalizing Normativity in Design Reviews: Inscribing Design Values in Designed Artifacts},
author = {Colin M Gray and Craig D Howard},
url = {https://colingray.me/wp-content/uploads/2019/08/2014_GrayHoward_DTRS_ExternalizingNormativity.pdf},
year = {2014},
date = {2014-11-01},
booktitle = {Proceedings of the Design Thinking Research Symposium},
abstract = {The design community has discussed issues of ethics and values for decades, but less attention has been paid to the question of how an ethical sensibility might be developed or taken on by design students. In this analysis, we explore how normative concerns emerge through the process of design reviews—where a developing designer’s normative infrastructure is engaged with the artifact they are designing. We focused on the normative concerns that were foregrounded by two undergraduate and two graduate industrial design students across a series of five design reviews, addressing the possible relationship between the emergence of normative concerns and the inscription of norms in the final designed artifact. We used several critical qualitative techniques, including sequence analysis and meaning reconstruction to locate areas where normative concerns were addressed.
Normative concerns only arose in explicit form in the earliest review sessions on the graduate level, if they were going to arise at all, and end-user research appeared to be the primary mechanism for introducing norms into the design process. Neither instructor actively engaged or foregrounded the normative infrastructure of the design students, and all of the normative concerns discussed in the four cases were brought to the conversation by students. Implications for including awareness of normative concerns as part of a student’s developing design character are considered as part of a systemic approach to ethics and values in design education.},
keywords = {Critique, Design Education, Ethics and Values},
pubstate = {published},
tppubtype = {inproceedings}
}
Normative concerns only arose in explicit form in the earliest review sessions on the graduate level, if they were going to arise at all, and end-user research appeared to be the primary mechanism for introducing norms into the design process. Neither instructor actively engaged or foregrounded the normative infrastructure of the design students, and all of the normative concerns discussed in the four cases were brought to the conversation by students. Implications for including awareness of normative concerns as part of a student’s developing design character are considered as part of a systemic approach to ethics and values in design education.